Oblivion Lost experimental lighting

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Author: PanKotan

Last revision: 9 May at 13:03 UTC

File size: 2.92 MB

On Steam Workshop

Description:

WHAT IS OBLIVION LOST

Before S.T.A.L.K.E.R.: Shadow of Chernobyl, there was prototype S.T.A.L.K.E.R.: Oblivion Lost. Then it was renamed. The game had a red color scheme. Many players consider it "that S.T.A.L.K.E.R. that was supposed to come out."

This mod restores the old render for S.T.A.L.K.E.R. 2, which was originally featured in the trailers. So, to some extent, it’s also Oblivion Lost, but for S.T.A.L.K.E.R. 2. So it’s a double reference.



This version is in super-duper early Alpha.

The mod activates the lighting that was likely used in all Stalker 2 screenshots during its development.

The game now resembles Oblivion Lost in its atmosphere.




What does it give?
– A huge boost to shadows everywhere
– Cloudy weather works completely differently

Use command in your Engine.ini 
r.SkylightIntensityMultiplier 5    – if you have too dark shadows ( or choose number that suits you)

USE BRIGHTNESS TO 9-10%!!!

VANILLA

BUILD


NOT COMPATIBLE WITH OTHER WEATHER MODS

If you liked my work and want to say thank you, you can buy me a coffee :3 + you will have access to my HDR  mod, with which the screenshots were taken  and my personal story of how I rode a bicycle to the real Chornobyl zone /ᐠ。‸。ᐟ

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https://buymeacoffee.com/realchornobylzone

Якщо хочете підтримати, коту на на віскас[send.monobank.ua]  /ᐠ。‸。ᐟ