Smal Footprints & Rotate Walls

If you liked this item, please rate it up on Steam Workshop page.

Author: HAVOC

Last revision: 4 Mar, 2019 at 14:50 UTC

File size: 52.22 KB

On Steam Workshop

Description:

Smal Footprints & Rotate Walls

This mod allows you to build proper medieval cities by minimizing the size of the building’s cells so that it is now possible to build buildings into each other. The function of the building is not affected. Unless you overdo it and block half of the building through another. You can now let your imagination run wild in the design of your city. I myself use the same settings and so far everything works fine. Important and to note is that this mod also slightly shifts the center of some objects. So, if you load an old memory, it may be that some buildings are moved by a few cells. But if you start a new game you will not have this problem.

In the past, there was a similar mod, this was taken by the developer from the workshop. That’s why I thought to create a mod myself. To build beautiful, more realistic cities, I find this mod more than practical. Also, some have asked for such a mod and do not want to deprive you of this.

In the main game you can also turn stone or wooden walls / gates only 90 degrees. I added this as a small addition. Now it is also possible for you to incorporate beautiful varied free curves into your city.

In conjunction with the mod "building without fences" by cstoneburner you have another useful mod that you can combine with this here so that the nerfigen fences disappear.

In addition to my mod, I’ll also give you a little tutorial on how to change new buildings in other mods that they bring, so they also have smaller cells and fit into your city. This manual is stored in my modfolder 1670312146 as a txt file.

IMPORTANT:

Although I put this mod online, but can not guarantee that the mod is running smoothly. The problem is related to other mods. The moment other mods use the same values ​​but with different numbers, a conflict occurs. Take as an example the mod "Mother Nature". Here a user has reported a problem (at game start the game crashes). I helped the user and told him what he needs to change in Mod Mother Nature. There he had to adjust the lengthcells and widthcells simply the number I entered in my mod. Because both mods have accessed the building "Witchdoctor". The game has been running with him since then without any problems. That can happen to you too. That’s why I’ve included a tutorial in my mod, but this is only for people who are a bit familiar with the subject matter. For all who are not familiar with that, I recommend to give up my mod. I do not want to advise you to disable other mods just for my sake, I think that’s not fair either. On average, there are currently almost 800 downloads and of these, less than 5% have a problem (because of other mods). This is actually a good cut and keep your fingers crossed that my mod also works for you.

Have fun with my mod