Tactical AI Rework V0.1

If you liked this item, please rate it up on Steam Workshop page.

Author: stifl

Last revision: 20 May at 14:32 UTC

File size: 78.22 KB

On Steam Workshop

Description:

PLEASE READ – honestly the game doesn’t expose much on the side of changing how the AI thinks in smaller decisions it mainly only lets you modify some fairly basic overall decisions it will make across all unit types based on the flag points. Therefore you might while using this mod not notice an OVERWHELMING difference (or maybe you will), please just comment what observations you are able to make so I can make updates as I can’t sit in-game and run 30 skirmish sessions to see what the AI does maybe slightly differently. I have noticed though even in the testing version of this mod some different choices the AI makes while versing it which is a great start.

———————————————————————————-

Less dumb AI behaviour for Battle Zones, Domination, Frontlines and Last Stand.
Less blob behavior, with bots avoiding overcommitting every squad to one capture point.

This mod basically tries to make the AI more situation aware to what it should be doing which includes:

Infantry focuses on capturing and contesting ground.
Recon and light vehicles spread pressure and harass.
Armor supports pushes and applies pressure.
AT guns, cannons, artillery, and support units prefer safer positions.
Engineers/sappers/pioneers are biased toward safer hold and retake jobs.
Better retake logic for friendly-side flags.
Lower priority for reckless enemy-backline attacks when losing.
Faster and more varied order reassessment.
Adaptive unit buying based on map control and army composition.

AI personalities such as balanced, aggressive, defensive, armor-heavy, infantry-heavy, support-heavy, and recon-focused that change how they decide on playing out each session.