EBF Super Heavy Wrecks
- The Clear Ruin ability has been renamed to Salvage to be consistent with EBF mods.
- Salvage has been reworked with scout as the underlying base ability, so the AI should use Salvage now.
- Salvage has been reworked between all mods so that the one skill will clear both ruins and wrecks.
- Wrecks will continue to result in an item when salvaged.
- Obtaining the City Tier 2 upgrade will allow Salvage to generate an extra item from ruins as well.
- New model for Salvaged Supplies
- To improve compatibility and lore Tyranid Malanthropes can no longer consume wrecks with Consume Tile.
- For the sake of lore the salvage skill has been given to all Ork infantry.
- Support for Trenches mod has been built into Super Heavy Wrecks now. There is no need for an additional patch. If you want to use this mod with Trenches make sure Trenches is loaded above this mod.
Evolving Battlefields (EBF) is a series of mods that bring more fluidity to the game’s combat situations. These mods are intended to improve the immersion and lore aspects of the game while making as little impact on vanilla balance as possible. The AI may not be able to take full advantage of some mods, but shouldn’t shift the balance significantly.
Super heavy units will leave a wreck behind when they are destroyed, which includes Baneblade, Gauss Pylon, Knight Crusader, Marauder Bomber, Obelisk, Scorpion, Tesseract Vault, Cerastus Knight Lancer and Tiger Shark. The wrecks all have the following stats:
- Blocks line of sight.
- Smoke screen in the tile of the wreck.
- Fire in the tile that damages units each round they stay in the tile.
- Units can move onto the tile to loot the wreck.
- Does not disappear when looted.
- Can be cleared by units using the Salvage ability.
Any unit can move onto a Wreck to search and pick it up.
Looting will grant consumable war gear, resources in the case of Necron wrecks. If a unit searches a Wreck of their own faction they have a chance of rescuing the destroyed unit’s crew instead of resources or war gear.
Units in each faction have been given the Salvage skill. It costs the same as Clear Tile, can not target tiles with enemy units or cities, and will clear any wreck or ruin in the target tile.
After the Wreck is cleared a Salvage Supplies feature will appear for two turns. Moving onto the Salvage grants another search and loot chance. The crew can not be rescued from Salvage, rewards are limited to common items.
Following units have been given Salvage:
- Adeptus Mechanicus Cybernetica Datasmith, Tech Priest Dominus, Tech Priest Manipulus
- Astra Militarum Tech Priest Enginseer
- Chaos Space Marines Chaos Cultist
- Eldar Guardians, Vaul Support Battery
- Necrons Canoptek Spyder
- Orks All Infantry
- Space Marines Scouts, Tactical Marines, Thunderfire Canon
- Tau Builder Drone
- Sisters of Battle Hospitaller
- Drukhari Wracks
This mod will not affect Super Heavy units added by other mods. I will look at compatibility patches by request.
This mod will interact with the Trenches from Imp0815’s Trenches mod if you have it installed.
Highly recommend using Skirata’s Inventory For All Units.
Items’s from Devian’s More Item’s and Artefacts mod is added with this patch.
Functionality from this mod is added to Devian’s Heroes of Legend series with this patch.
EBF More Items and Arefacts Compatibility Patch
More Items and Arefacts
EBF Heroes of Legends Compatibility Patch
Heroes of Legends Mods
Trenches
EBF Super Heavy Wrecks
EBF City Ruins