[1.13] C.O.A.L. – Expand Resources Potential

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Author: (shiny) DiamondNova

Last revision: 26 May at 23:42 UTC

File size: 951.61 KB

On Steam Workshop

Description:
C.O.A.L. – expand resources potential

or Commodified Oreworks Additional Layers
Originally posted by Victorian industrialist:

Finally, enough of coal for ages.

One of the things Victoria was missing, was a way to expand resources potential, even at step cost. Now, with latest functionalities for modding from the last patch, it is feasible to add such functionality.

How it works

When a mine built its last level, it will be added to the list of buildings to be expanded. Then, once per month, the list will be iterated on, and for every building on the list, the event will be fired. In that event, player have a choice to expand the resource potential in the state, or hold off with it. There is also a decision to manually check for expandable mines.
Expanding of mine will increase possible levels by 1/4 of current maximum level (at least 1). It will also permanently decrease throughput slightly, and have temporary cost in increased pollution, infrastructure usage and bureaucracy points.
There is a new decree; it is free to use, and has no effect. It is used to mark states to be expanded by the decision (automatic expansion doesn’t check it). If it will NOT be used, every state is valid to be checked for expandable buildings.

Limits of Expanding

Single mine can be expanded at most 5 times, with final cost of -12.5% of permanent throughput.
There is also limitation on expanding mines in split states. It will be fixed in the future.

Planned features

improved AI handling
dependence on technologies

Compatibility

Mod doesn’t alter any vanilla files, so in should be compatible with any other mod. Said that, it will try expanding only resources that are present in the vanilla game, unless they are explicitly added. In the files, of the mod, there are scripts for easy addition of new resources.
For now, mod doesn’t have any inbuilt resources from other mods, to not throw errors in vanilla game.

Save Compatibility

Mod is safe to add to existing saves. While removing it should also be safe, it would remove cost of the expansions, making it very much cheaty.

Known problems
  • split states are not working
  • sometimes tooltips might show incorrect values due to roundings
  • AI usage is very provisional

Mod files on repo

For those not on steam or those wanting to look at the code:
https://gitlab.com/puczekdragon/coal