Ad Astra-2

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Author: Three Strikes

Last revision: 14 May at 05:32 UTC

File size: 585.06 MB

On Steam Workshop

Description:

Empyrion: Ad Astra Edition 2 (AdA-2) is a scenario focused on lessening the grind while still preserving the challenge of the game. It introduces new recipes, adjusts the economy balance, and tweaks gameplay elements, including loot probabilities and more to streamline the experience. Primarily designed for single player, but it also supports multiplayer for those who prefer teaming up. Note: AdA-2 is currently still in development. We now have a Discord server[discord.com] (thank you to MokahTGS for setting it up)!

Ad Astra Edition 2 is a fork of Reforged Eden 2, based on the work of ravien_ff and Vermillion. Originally a continuation of ‘RE Unbalanced Edition’, AdA-2 has moved beyond its original UnEd roots.

IMPORTANT: Please, do NOT ask for Ad Astra help in the RE2 Discord or discussions. If you have an issue with AdA, specifically, please ask here. Ravien and Vermillion only deal with RE2 stuff, so please don’t ask them.

For Ad Astra 1 (AdA), you can find it here. If you’re looking for the mod folder for dedicated servers, it’s: [X:]Steamsteamappsworkshopcontent3831203450067750 (where ‘X’ is your drive letter, like C:).

Highlights

Key Changes
  • CV Weapons: Can now fire in atmosphere (except Rapid Torpedo Launcher)!
  • Increased Mining Yields: Mining ores now has a 75% chance of dropping something (on average), ensuring you have higher mining output without it being TOO extreme.
  • Increased Stack Sizes: Stacks increased to 20k for the most part (some are 40k!).
  • Increased Weapon Damage: Weapon damage increased across the board to help with large battles.
  • Increased Shield Strength: Shields have FAR more HP in this scenario, and capacitors/rechargers really help in combat. Also, all shield penetration is removed.
  • Added Epic Weapons: Rare weapons are now in the research tree!
  • Warp Drives: Regular increased to 100 ly, Advanced to 200 ly.
  • Heavy Blaster Blueprints: Slightly increased drop rate.
  • Wireless Block Range: Extended to ~250-300m, depending on atmosphere/space.
  • CPU Core Limits: Removed, emphasizing material availability over restrictions. That said, some restrictions are forthcoming. We promise we’ll make them fair and interesting.
  • Progenitor Tech Fragment Drops: Drop rate changed to minimum 5, maximum 10.
  • Rapid Torpedo Launcher Overhaul: Damage, reload speed, blast damage, and range have been reworked to something MUCH more powerful than before. Torpedoes are complex to craft, however.
  • Irtite Ore Addition: Now drops Neodymium, since the ore is otherwise rather rather bland.
  • HV Harvester: Increased damage as an alternative to the chainsaw (which also has increased damage).
  • Hydroponics Bays: Reworked for better speed and yield, as well as the research point requirements, as complex foods are no longer purchasable.
  • Mobile Constructors Improvements: Expanded recipe list for versatility this includes some more complex recipes such as some dishes and medical items.
  • In-Game Economy Rework: Rebalanced with alternative credit-earning methods, such as ice mining, bounty hunting, and exploration!
  • Weight System Overhaul: Better balance in gameplay – CVs/BAs and SVs/HVs have had several tweaks for basic containers, vastly increasing volume. Container/Ammo/Harvest controller extensions have also been upgraded to 16k per (large), and 4k per (small).
  • SV Thrusters/Weapons Rework: Rebalanced to offer a viable alternative to powerful CVs. Allows for better combat and maneuverability.
  • *New* Refrigerated Harvester Controllers: All Harvester Controllers are now refrigerated (but have a small power draw).

This is really just a personal project, but we figure we should publish it in case someone wants to play with these changes. Also, very much work in progress if you find models/meshes/textures/anims/etc. that aren’t in the mod but are present in RE, leave a message! we’ll try to add it right away. We’re open to suggestions (and promise to really look into them), but due to the personal aspect of the mod we’ll mostly stick to our vision.

We recommend playing with CPU enabled and volume/weight disabled, but you play however you want. Ain’tcho boss.

AdA Team: Three Strikes (dev/admin), Salk (media/admin/SV dev), MokahTGS (QA/Discord server).