Bulletmod

If you liked this item, please rate it up on Steam Workshop page.

Authors: [GOTR] MechWarrior001, Koopak

Last revision: 31 Jan, 2016 at 07:21 UTC

File size: 28.47 MB

On Steam Workshop

Description:

This project seeks to find methods to recreate the subtle mechanics of Homeworld Classic in Homeworld Remastered.
This Project is in its infantcy but now supports all multiplayer races with the new weapon system. Only rudementry attempts have been made thus far to improve functionality, balancing will follow based on testing and feedback.
Currently the project is focused on creating simulated weapons fire rather than using the HomewroldRM system of random number generation and hit chance. Initially we expect this to have odd effects on gameplay balance but we will endeavor to improve balance and attempt to maintain a close aproxamation to the balancing decisions of GearBox.
Further versions of this mod are likely to be made in order to adjust balance away from the GearBox standard but the goal of this core release is to maintain GearBox’s balance choices.
List of changes
-All ballisitc weapon systems replaced with missiles that have no turning ability that simulate projectiles with little to no increase in hardware stress.
-Strike craft now perform evasive manuvers
-Squadrens break up into groups never less than two
-Kushan and Taiidan corvettes now use a modified circle strafe attack style. Special thanks to Giggily for allowing us to use his work.
-Kadesh Multi-beam frigates will now rotate while firing as seen in Homeworld Classic. Thank you again Giggily.
-Kushand and Taiidan assault frigates will now face corvets and fighters to engage as per Homeworld Classic
-Credits-
Developer: Koopak
Co-Developer: MechWarrior001
Contributer: Giggily
Distinquished Tester: Kerfilicious
Distinquished Tester: Wintermute
And all the testers I havent met like you.