MA Alar, Dreams of Tartarus
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This is the second mod nation I ever made, and it didn’t get the love it deserved up until now. Inspired more closely by D&D Illithids and "alternate Dominions history". The shard of R’lyeh was not the only shard from the distant Star. Another one fell and dug its way all the way to Tartarus. The Illithids that evolved there are even more cruel, power hungry and they do have a taste for brains – the only things preventing the nightmares from driving them insane. Yet even that does not seem to work all that well. Now Alar – the climbing city, has reached all the way from Tartarus up to the caves beneath the surface. And the Illithids plan for Alar to climb all the way up to the void. The most powerful Illithids sequestered themselves as the nightmares had the worst effect on them. Or so they say… It seems that for some reason they are slowly turning into Horrors. The Illithids of Alar also like shaping the flesh of unfortunate slaves with their larva and exposure to void energies. There are also some undead Alhoons who roam the plains of Tartarus as sacred pariahs. Finally, if one so chooses, The Most Just Knightly Order of the Illithids of Tartarus can be summoned to help combat undead threats or just to bulk up your army with a wall of knights in full meteoritic plate.
–v 1.01
— FIX Fixed a whole bunch of typos! Thanks isiarca [XIX] Vanguard
— FIX Sublime Dreamer was missing the sacred tag
— FIX Alhoons, Illithiliches, all Dreamers and the alhoon hero immune to insanity inducing assassinations
— FIX Descend the Endless Stairs was not castable when upgrading to Alar Rising and Alar Ascendant
— FIX some summons had gold upkeep, it is now removed. knights and paladins of tartarus have gold upkeep
— FIX tartillith Monstra had mr 30 and mor 18, should have been the other way around
— FIX Tartillith Spirit had 18 mor instead of 30
— FIX Casting Build Brain Farm did not in fact build a brain farm
— FIX Summoning becaon didn’t work properly (I think)
— CONTENT Added item Dreadcatcher Headband – mr +1, mor +2, grants immunity to nightmares.