[KenshiPatcher] THE Animation Patch
A mod patch for Kenshi that assigns animation files to all races from all active mods — designed to work with KenshiPatcher v>=1.12 tailored to your load order!
This patch automatically applies animations to compatible race humanoid records while avoiding conflicts, making your mod setup cleaner and more consistent.
1 – Download this mod and place it at the bottom of your load order (make sure all the mods you’ll use in your playthrough are also enabled).
2 – Subscribe to KenshiPatcher then navigate to Steamsteamappsworkshopcontent2338603585091348 and open KenshiPatcher.exe (I recommend creating a desktop shortcut to this).
3 – Scroll down until you find this patch".
4 – Select it then click the "Patch it!" button on the right side of the window.
5 – (Optional) Open this mod with FCS and check if the changes were made to your liking. You’ll probably get errors since FCS can’t see your Workshop mods but it’s fine, just don’t save it.
Repeat this every time you add/remove a mod that adds or removes races or animations.
- KenshiPatcher
- Kenshi (64-bit Windows)
- Microsoft Visual C++ 2015–2022 Redistributable (x64)[learn.microsoft.com]
- 🐙 KenshiPatcher GitHub[github.com]
- 🛠️ Related tools:
KenshiTranslator,
KenshiUtilities,
KenshiPatcher

💬 Questions, bug reports, or edge cases? Comment below — feedback helps improve this patch.
✅ Note: This patch does nothing by itself.
You must apply it with KenshiPatcher to generate the final mod.