Map markers
Map-markers adds persistent custom notes and pins to Kenshi’s world map through RE_Kenshi.
– RE_Kenshi 0.3.0, 0.3.1[www.nexusmods.com]
– Open the world map and middle-click empty map space to add a marker.
– New markers focus the label field automatically so you can start typing right away.
– Press Enter there to save the label and deselect the marker.
– Left-click a marker to select it.
– Left-click empty map space to move the selected marker.
– Press Delete to remove the selected marker.
– Right-click the map to deselect the current marker.
– Use the editor panel to change the marker type and label.
– Use the `Markers: On/Off` footer button to hide or show markers.
– If Emkejs Mod Core[www.nexusmods.com] mod is installed, key marker UI settings also appear in Mod Hub. `default_marker_type` uses `0 Note | 1 Danger | 2 Stash | 3 Ruin | 4 Mine | 5 Base | 6 Trader | 7 Safe Spot | 8 Quest | 9 Todo`.
Configuration:
– `mod-config.json` stores global UI state such as remembered visibility and editor position.
– Each save stores marker data in its own `Map-markers.json`.
– No special load order required beyond RE_Kenshi if Emkejs Mod Core is not used.
– If Emkejs Mod Core[www.nexusmods.com] is used for Mod Hub integration, load this mod after Emkejs Mod Core[www.nexusmods.com]
– Kenshi 1.0.65.
– Confirm RE_Kenshi is installed and enabled.
– If the editor closes with the map, check `close_editor_on_map_close` in `mod-config.json`.
Version: 0.1.0-alpha.3
– Persistent per-save map markers
– Marker types and short labels
– In-map selected-marker editor
– Footer toggle button for marker visibility
– Optional Mod Hub integration for key marker UI settings Emkejs Mod Core mod[www.nexusmods.com]
Wall-B-Gone – Adds a hotkey that allows the player to quickly dismantle player-built walls.
Auto-Pause on Load – Auto-Pause on Load automatically pauses Kenshi after a save finishes loading, giving you time to review your squad and situation before the game resumes.
Job-B-Gone – Adds an in-game above the squad UI so you can quickly remove queued jobs for one member, selected members, a whole squad, or all player squads.
Vital Sense – Highlights downed characters with state text/icons and shows configurable bounty symbol markers for downed and live bounty targets while ALT is held.
Emkejs Mod Core[www.nexusmods.com] – Install this to enable the in-game menu and shared settings for this mod.
Organize the Trader – Adds a search bar to Kenshi trader windows so you can find items faster.
Organize the Crafting Stations – Adds a search bar to Kenshi crafting and research windows so you can filter visible recipes and blueprints without scrolling through the full list.
Vital Read – Adds small configurable status markers to squad portraits so you can read critical downed and injury states at a glance without opening each character panel.
Hidden Faction Relations – Adds an in-game panel to the Options menu that shows the player’s hidden faction relations.
Emkejs Test Kit[www.nexusmods.com] – Adds an in-game debug toolkit for Kenshi that brings Health, Stats, Teleport, Inventory, and Spawn tools together in a single panel, with spawn faction testing.
Organize the Inventory – Adds search bars to Kenshi’s inventory UI so you can filter the active player inventory view or supported creature and pack-animal inventory views without moving items.
For updates, full changelog, bug reports, and support, use the Nexus page:
Map markers on Nexus Mods[www.nexusmods.com]
If you enjoy my mods and want to support future development, you can support me on Ko-fi. You can also help decide what I build next by voting in my polls:
https://ko-fi.com/emkej