add bounty hunter as general character(赏金可选)
Adds Bounty Hunter as an optional character, a new altar progression, three new paths, and balances the power level by slightly reducing base stats.
Wanderer: Stays true to the original Bounty Hunter archetype with slightly reduced stats for balance.
Expert: A frontline warrior who amplifies the effects of Marked targets at the cost of mobility.
Killer: Focuses on Bleed effects, dealing additional damage and applying bonus effects to bleeding targets, but takes increased damage themselves.
Bodyguard: Sacrifices offensive power for defensive support abilities and enhanced crowd control.
(Theoretically, the unique trinket drops and advanced quests have been rewritten. However, due to a lack of extensive testing, I’m not yet certain if the bounty trinkets can be obtained reliably. I will conduct further tests. Everything else should be functioning as intended. Please report any issues or bugs in the comments.)
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添加赏金猎人作为可选角色,新的祭坛进程,三个新的道途,削弱了基础数值以平衡强度。
漫游者:贴合原版赏金专家,适当削弱了数值。
专家:前排战士,强化标记效果,牺牲灵活性。
杀手:流血强化,对流血目标额外伤害和追加效果,但受伤增加。
保镖:牺牲输出能力换取防御辅助效果,同时增强控制能力。
(理论上重写了专属饰品掉落和高级任务,但由于缺乏测试尚且不确定能否正常获得赏金饰品,我之后会进一步测试,其他方面应该没有太大问题,如果有任何问题或者bug可以在评论区反馈)