Gameplay Patch compendium for LWOTC (QoL/Fixes)

If you liked this item, please rate it up on Steam Workshop page.

Author: Mrvecz

Last revision: 29 Nov, 2025 at 08:12 UTC

File size: 727.33 KB

On Steam Workshop

Description:

Some mods have some options turned on by default that are gameplay affecting, while these are benign for WOTC, it does break the intended balance of LWOTC.

This ain’t anything against the mod creators as they do offer the ability to disable them in the config, this is just a way to help save players time by making all of the lwotc community recommended changes all at once.

So what does this mod do? This mod only flips config switches and statements around, no scripting required. All the mods that were excluded from QoL collections due to having gameplay effects have those gameplay effects turned off by default so they are only QoL.
There’s also some minor fixes for baseline functionality. (And more will be added as time goes on.)

Current list:

1) Land Reinforcements
Switched to purely visual mod, original makes land reinforcements arrive at the edges of the map or at road tiles, which meant this mod was changing where reinforcements could spawn.

2) Gotcha again Redux
Disabled peek from concealment, as this is a major gameplay change that is turned on by default.

3) Loot indicator (F1 Extension)
DIsabled in F1, not even scanning will let you know who has the loot or not.

4) Loot Indicator – Unit Flag Extended
Disabled loot carried icons. If you are using TJ, TJ does it already, but if you are just playing LWOTC, then this mod will do it for you.

Also will is no longer visible, for A) its irrevant for AI B) XCOM units still have the will bar visible, replaced with dodge stat instead, which is way more relevant.

5) Full Shadow Report
Fix on overlapping text, which occurs much more frequently in LWOTC.

6) Filtered Menus
Config switch flipped so it does not overlay with Show BM soldier stats mod.

7) Unit Flag Extended – EXP is now always displayed

8) Select soldier icons mod
Now its always possible to select units, even if they have no action points

Requirements ? NONE, because its just configs, missing mods dont do anything whatsoever, i only linked the mods affected in requirements for easy access for the players.