Playable Kadeshi V1.7 October Update

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Author: Sasha The Lynx

Last revision: 21 Oct, 2015 at 02:15 UTC

File size: 104.51 MB

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Description:

HWRM V:2.0 Important Message: Very imprtant news. There be an upcomming patch for Homeworld Remastered. As we learned from the previous mega patch that changed the mod structure, it casued all mods to stop working. I belevie that it will happen again but as of now, i dont know how much it will be.

I beg you people to report any bugs that my mods might have, may it be ingame, or crashing due to them so i can take a look at them and hope that i can fix them.

Stay tuned for me and i thank you, deeply, in supporting my mod with your subscribing and playing them. If the new patch brings in something really exciting new features, expect some really epic stuff!


This mod allows you to play as the Kadeshi, The guardians of the Nebula, and is part of my mod collection of race mods that
all have one thing in common. While there are superior mods out there that does this kind of job much better, my
mods are made for users who doesnt want anything complex or to heavy. While the popular mods out there gives you alot
to play with, my mods are made by only with stock content from the game, thus rendering the mods light weight, easy to use and download.
Similar to my Turanic Raiders mod, this race also includes a few non garden ships to even out the odds with the standard races.
While playing as the kadeshi, you noticed that the race has its own voice for its command ship.
Now that task of giving it a new voice wasnt difficult, but it took time, so i hope you enjoy it.
Unlike my Turanic Radiers mod however, i was unable to use the actual Race slot for the Kadeshi, and was forced to replace an existing race, wich was Taiidan (Sorry for you Taiidan players out there.).
The Kadeshi currently have Progenitor ships as buildable.
Swarmers acts as Anti Fighter and Corvette ships fighters, while not as effective against capital ships.
Advanced Swarmers acts as Anti Capital Ship fighters while not as effective agaisnt fighter class ships.
The MultiBeam Frigate, while has an intensive firepower, lacks alot of armor to blance it acordingly.
The Progenitor Keeper is an extremely powerful ship on itself, thus has been rebalanced.
The swarmers and advanced swarmers have the neat ability to know when to dock with a FuelPod Frigate, so to maximize
the battle potential of your swarmers, make sure you keep your FuelPod Frigate near them (and build more of them if possible).
—What is new—
V1.7 October Update
*Brought back the Peasant Pod with a new paintjob. Thus fixing problems with harvesting.
*Boosted The MultiBeam Frigate’s armor signifintely
*Gave the Fuel Pod frigates the ability to repair frigates and capital ships.
V1.6 October Update
*Added a massive shipyard ship that serves as an endgame unit, called Hand of God.
*Fixed The problem with the harvesters from docking with the Mothership. Thanks to LeviathansWrath for his help!
*Removed the Peasant Pod from the game, and gave the resource collecting ability for the Fuel Pod Frigates. See the Known bugs tab below for vital information.
*Due to the strength of The Keepers, the price of building them has been changed from 5500 to 9500
*Removed the old Taiidan Resource collector from the Construction Tree of The Kadeshi.
V1.5 August Update
*Converted and fixed the mod to work on the latest version of HWRM
V1.0
*The race now finaly is balanced with research tree.
*The Resoruce Collectors have been replaced with Peasant Pods, wich acts as the resoruce collectors know.
—–Known Bugs—–
When building The Hand of God, it does not hyperspace after being built but just appears
where the Needleship is.
At this current version, you can only build around 40 or swarmers. I dont know what causes this bug for now, but i will find out and fix it someday.
Since the swarmers are now built as duo squads, the FuelPod Frigate acts as each Duo Squad is a induvidual ship, thus causing teh duo ships to merge eachother upon docking.
Not as gamebreaking as it sounds since upon undocking, they return to normal.
To an extremely strange and rare reason, any built swarmers mgiht attack eachother or allies, but has so far only happened to a single user.
If you also get this, please report it and explain when it happened and such.
Stay tuned for more updates!