Tighter Ranks – Radious

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Author: Lenny_Froggins

Last revision: 2 Jan, 2025 at 21:34 UTC

File size: 1.87 MB

On Steam Workshop

Description:

Does what it says on the tin!

**NOTE: THIS MOD IS MADE FOR RADIOUS. You should be playing Radious. Will I make it for vanilla? No. Play Radious.

See images for the basic unit shapes.

With this mod, the infantry units are narrower. This results in the AI armies not being so wide, and I think the AI deals better with that. It seems to also result in less "blobbing" (see images).

Spear Units are wider than the rest of the units, because of their role as defensive screens, and range units are wide to help the AI get the best number of archers shooting direct if they need to. Melee chariots are more narrow, which will help the AI push through to the other side of a unit. That makes the chariots that get pushed through turn around and re-engage, causing more damage. Beware!

KILLING BLOW – A LETHALITY BASED COMBAT SYSTEM:
https://steamcommunity.com/sharedfiles/filedetails/?id=3397569403

Bluer Skies:
https://steamcommunity.com/sharedfiles/filedetails/?id=3395440209

Darker Nights:
https://steamcommunity.com/sharedfiles/filedetails/?id=3399296363

FAQ
—————–
Q: There’s still blobbing in battles!
A: The battle AI in Pharaoh is one of the worst I’ve seen in a TW game.

Please let me know if you encounter any units that are not following the scheme, for example: ranged units that are in a square formation.

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Radious Total War Mod - Part 1Steam Workshop
Radious Total War Mod - Part 2Steam Workshop