Playable Turanic Raiders HWRMV2.0 June Update

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Author: Sasha The Lynx

Last revision: 9 Jun, 2016 at 15:53 UTC

File size: 1.01 GB

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Description:

HWRM 2.0 Iinformation!: This mod has now been HWRM2.0 patched and
now playable. This meant however that due to the whole system being
patched, the old version became 100% unplayable, thus had to go back
to square 1.
What you see here now is a mixture of Version v0.5 and 3.0 of my
mod where all of the basics of Turanic Raiders is playable,
but having the voice and music of 3.0.
Its going to take time for me to make my other mods compadible
with this new version, plus also making them return to their
former glory.
I am forever thankful for your endless support since launch and
i will continiously work hard to make sure that these mods will
work as long as i can.
If you see this message, it means that it is now playable.

This mod makes Turanic Radiers playable, a classic mod that once appeard early
in Homeworld 1’s existance. using only stock ships and models, making is
highly compadible and stable in comparrison to the heavier mods out there.
Seeking to play as the Turanic Raiders in the more basic form but doesnt
like the overwhelming amount of new features and ships from
the heavier mods? This is for you.
The race build these following ships
–Fighter–
Fast and agile. Perfect to fight against other fighter class ships, and can also be used to distruct harvesting plans of the enemy.
–Standard Corvette–
These corvettes are useful for most combat, both fighters and corvettes, and sometimes frigates if used in large numbers. Capable of harvesting resources and capturing ships.
–Missle Corvette–
These corvettes are perfect for Anti Frigate and Super Capital Ships as their missles hit hard.
–Ion Array Frigate–
These frigates can be built cheaply and quick for some extra firepower against capital ships.
————–Patch Notes————
HWRM2.0 Patch Notes
*Patched and made it playable.
*Removed the Utiliy Corvette and gave teh Standard Corvette its abilities.
*Currently removed Ancient Carrier, Emperor Cruiser and Empress Carrier until futher notice.
*Removed Advacned Corvette MKii and Ion Array Frikate MKii until further notice.
—Old patch notes below—
Patch 3.0 August Update
*Converted and fixed so the mod work for the current version of HWRM
*Toned down the price and build time for the Empress Carrier.
*Buffed The Empress Carrier to fit its anti fighter and corvette role
*Fixed and Added back The Chimera Station that acts as Ship production station and resource drop off.
Patch 2.1
*Fixed the problem with The Empress Carrier not being buildable in the full version of the mod.
*Fully Rebalanced the Ancient Carrier’s weapons to make it alot less god like.
*Buffed the Speed of The Empress Carrier.
*Changed the Ai of The Advanced Corvette MKII to make it more effective.
Patch 2.0
*Added a new ship. The Empress Carrier
*Rebalanced The Ancient Carrier’s armor to match its glass cannon role.
*Tweaked The Advanced Corvette MKII
*Uploaded a Lite version of this mod that does not include the Royalty Free music for less space consuming.
Patch 1.9.3
*Changed the price and build speed of the Ion Array Frigate
*Rebalanced The Advanced Corvette MKII, and made it an End Game Ship
Patch 1.9.2
*Gave the Advanced Corvette MKII a different Ai to make the best use for its weaponry
*Added more health to the Turanic Attack Carriers
*Changed the Ai for the Ancient Attack Carrier to stationary firing. Please read the Tips above.
Patch 1.9.1
*Removed the Chimera Station Shipyard and replaced it with Advanced Corvette MKII
Patch 1.9
*Added some more tracks.
*Currently the Chimera Station Shipyard REFUSES to be built, so for now, you start with it.
Patch v1.8
*Fixed the Chimera Station Shipyard to be built. Forgot to ad a few lines to make it buildable. (Still not buildalbe -.-)
Patch v1.7
*Added the remaining songs
*Added a new ship. Chimera Shipyard Station
Patch v1.6
*Added some more ambient songs
*Fixed the AI on The Turanic Attack Carrier and Ancient Carrier to be more active
Patch V1.5
*Added a couple of new ambient and combat musics. All royalty free.
*Added some more armor for the Utility Corvette
*Balanced the Ion Array Frigate MKII to make it less overpowered
*Made the Description of this mod more informative.
Patch v1.4
*Added a new Main menu music
*Remade the research tree a bit
*Made the Missle Corvettes more for Anti frigate and Capital Ship purposes
Patch v1.3
*Remade all voice files for the Turanic Carrier command voice
*Rebalanced the Ion Array Frigate and Ion Array Frigate MKII
Patch V1.2
*Added 2 new ships. Ion Array Frigate MKII and Utility Corvette that replaces the old resoruce collectors.
Patch v1.1
*Fixed the Research icons so they are less confusing
Patch v1.0
*Research Tree has been added to finaly balance the race.
*Made the Emperor Cruiser less godlike
*Rebalanced the Ancient Attack Carrier
Patch v0.9
*Replaced The Junkyard Dog with a new Turanic Cruiser, The Emperor Cruiser(Currently using thr Carrier textures until i can figure out how to make it more unique).
Patch v0.8
*Added an extra Turanic Carrier to act either as a resource drop off or an extra building ship
*Buffed the Turanic Raider Missle Corvette’s missles somewhat
Patch v0.7
*A new vocie for the Turanic Raiders (wich also sadly replaces the Kushan and Higaran voices, but souldnt be
a problem since you get this mod to play AS the raiders.)
Patch v0.6
*Fixed both the Derelict Carrier and Turanic Attack Carrier’s battle Ai to work as intended.
Patch v0.5
*Rebalanced some things
*Resource Collectors now buildable
—————Legal Terms Stuff————
The musics containing in this mod is free, and is used free under the terms of creative commons BY-NC-ND 4.0. If the artist of the said songs requires me to remove the songs
from the project, i may do so as requested. For more information of the artists,
follow the link to the website here from where i found the tracks.
http://www.cyan-music.com/ and also the website for
creative commons http://creativecommons.org/licenses/by-nc-nd/4.0/