Classic Races Remastered Mod

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Authors: SpookEms, herbyguitar

Last revision: 25 Oct, 2015 at 23:30 UTC

File size: 1.14 GB

On Steam Workshop

Description:

Update: Some RL drama shut me down for a good month, picking up where I left off. Apologizes to anyone who felt like the mod just up and vanished. Latest patch is just some bug fixes and removal of garbage models, but it is a start!

This mod adds a selection of races from Homeworld 1 and Homeworld Cataclysm to Homeworld Remastered in a playable form. In addition to the ships these races get by default, a slew of new ships is being created to fill in the missing gaps in their tech trees.

The mod originally only added the Turanic Raiders, and not surprisingly the Turanics are more close to being 100% than the rest of the races. So, the work done so far may seem a bit slewed in favor of them, but this is only because at one point it was ONLY them.

The AI is mostly working on all of the new races. Expect it to get quirky when there are new things added or if there is a major Homeworld patch.

Due to the mod requiring a lot of time, updates may not be as quick as some people may like. There is no masterful development team here, just me punching random letters on the keyboard and doodling while one other produces some of that ‘art’ stuff that is all the rage these days.

Of note is to remember that mods do not always work well with each other. If running multiple mods, you risk a game crash. Some mods, however, do work together. So it is up to you to decide if you want to deal with a crash or two in order to find out.

Comments, feedback, ideas, balancing suggestions,bug reports, and anything else are always welcome. You may also visit the discussion section for details on upcoming features and ships.