Playable Turanic Raiders V3.0 August Update LITE

If you liked this item, please rate it up on Steam Workshop page.

Author: Sasha The Lynx

Last revision: 24 Mar, 2018 at 17:00 UTC

File size: 129.18 MB

On Steam Workshop

Description:

Important Message 2018: Updated to make it playable. Im still not in the modding mood at the moment, but eventualy it will return. I thank you all for your divine patience.
The Information you see below are outdated as of now.

This mod allows you to play as the Turanic Raiders in the Player VS CPU (Multiplayer might work if all players have the same version of this mod).
While the Race can only build 1 ship at a time, the fighters are built as a duo squad to compensate for that.
The race also currenty have ancient kushan ships that has been retro fitted for their need.
The mod comes without royalty free music for those that preferes the original music or simply wants the mod in a smaller package.
But if you want some neat music for this mod, go and subscribe to the full version here http://steamcommunity.com/sharedfiles/filedetails/?id=416569519
—Ancient Carrier Strategy Usage—–
unlike most ships, this ship is meant to be used for sniping purposes. For as long as this ship
has existed in this mod, it had a wide range of changes, but for its current weapons, it has now a purpose.
Any ship that is exacly infront of its viewcone, are in the safe zone, thus rendering its weapons useless. This brings me the idea to convert
the ship to a sniping ship consider that the weapons have a large range.
The idea to use it, is to hyperspace to an area where its weapons can be used, and hypersapce it to a good position and range and rain its
fire on the enemies.
—–
The race build these following ships
–Fighter–
Fast and agile. Perfect to fight against other fighter class ships, and can also be used to distruct harvesting plans of the enemy.
–Standard Corvette–
These corvettes are useful for most combat, both fighters and corvettes, and sometimes frigates if used in large numbers.
–Missle Corvette–
These corvettes are perfect for Anti Frigate and Super Capital Ships as their missles hit hard.
–Utility Corvette–
These universal corvette class ships can harvest RUs, capture ships and attack with turrets.
–Ion Array Frigate–
These frigates can be built cheaply and quick for some extra firepower against capital ships.
–Ion Array Frigate MKII–
The Mark II of the Ion Array Frigate that has been amplified with alien tech is a nightmare for most ships, and is superior to its older counterpart.
–Advanced Corvette MKII–
This ship is an upgraded version to the Standard Corvette sibbling. A powerful ship to behold, capable of sustaining large amoung of damage, and deal omni damage on all target types.
–Emperor Crusier–
These Turanic Attack Carriers have been heavly modified with alien tech for pure, raw firepower that rivals only the strongest cruisers.
–Turanic Station–
This reverse-engineered chimera station acts as a ship production station and resource drop off. Wihle imobile, its capable of hyperspace.
—Empress Carrier—
While the construction module is long gone, the restored state of the once ancient carrier, now serves as a perfect, anti-fighter and corvette cruiser, but unable to fend of ships that are larger..
—Ancient Kushan Ships—
–Ancient Multigun Corvette–
This ancient multigun corvette has been retro-fitted and is a deadly anti fighter ship with a sturdy armor.
–Ancient Support Frigate–
Repaired with salvaged parts, this frigate can repair fighters, corvettes and capital ships.
–Ancient Carrier–
While its construction module is long gone and beyond repair, its turrets has been retro fitted with powerful pulse weapons. usefull against most enemies at longer ranges, perfect for sniping.
————–Patch Notes————
Patch 3.0 August Update
*Converted and fixed so the mod work for the current version of HWRM
*Toned down the price and build time for the Empress Carrier.
*Buffed The Empress Carrier to fit its anti fighter and corvette role
*Fixed and Added back The Chimera Station that acts as Ship production station and resource drop off.
Patch 2.1
*Fixed the problem with The Empress Carrier not being buildable in the full version of the mod.
*Fully Rebalanced the Ancient Carrier’s weapons to make it alot less god like.
*Buffed the Speed of The Empress Carrier.
*Changed the Ai of The Advanced Corvette MKII to make it more effective.
Patch 2.0
*Added a new ship. The Empress Carrier
*Rebalanced The Ancient Carrier’s armor to match its glass cannon role.
*Tweaked The Advanced Corvette MKII
*Uploaded a Lite version of this mod that does not include the Royalty Free music for less space consuming.
Patch 1.9.3
*Changed the price and build speed of the Ion Array Frigate
*Rebalanced The Advanced Corvette MKII, and made it an End Game Ship
Patch 1.9.2
*Gave the Advanced Corvette MKII a different Ai to make the best use for its weaponry
*Added more health to the Turanic Attack Carriers
*Changed the Ai for the Ancient Attack Carrier to stationary firing. Please read the Tips above.
Patch 1.9.1
*Removed the Chimera Station Shipyard and replaced it with Advanced Corvette MKII
Patch 1.9
*Added some more tracks.
*Currently the Chimera Station Shipyard REFUSES to be built, so for now, you start with it.
Patch v1.8
*Fixed the Chimera Station Shipyard to be built. Forgot to ad a few lines to make it buildable. (Still not buildalbe -.-)
Patch v1.7
*Added the remaining songs
*Added a new ship. Chimera Shipyard Station
Patch v1.6
*Added some more ambient songs
*Fixed the AI on The Turanic Attack Carrier and Ancient Carrier to be more active
Patch V1.5
*Added a couple of new ambient and combat musics. All royalty free.
*Added some more armor for the Utility Corvette
*Balanced the Ion Array Frigate MKII to make it less overpowered
*Made the Description of this mod more informative.
Patch v1.4
*Added a new Main menu music
*Remade the research tree a bit
*Made the Missle Corvettes more for Anti frigate and Capital Ship purposes
Patch v1.3
*Remade all voice files for the Turanic Carrier command voice
*Rebalanced the Ion Array Frigate and Ion Array Frigate MKII
Patch V1.2
*Added 2 new ships. Ion Array Frigate MKII and Utility Corvette that replaces the old resoruce collectors.
Patch v1.1
*Fixed the Research icons so they are less confusing
Patch v1.0
*Research Tree has been added to finaly balance the race.
*Made the Emperor Cruiser less godlike
*Rebalanced the Ancient Attack Carrier
Patch v0.9
*Replaced The Junkyard Dog with a new Turanic Cruiser, The Emperor Cruiser(Currently using thr Carrier textures until i can figure out how to make it more unique).
Patch v0.8
*Added an extra Turanic Carrier to act either as a resource drop off or an extra building ship
*Buffed the Turanic Raider Missle Corvette’s missles somewhat
Patch v0.7
*A new vocie for the Turanic Raiders (wich also sadly replaces the Kushan and Higaran voices, but souldnt be
a problem since you get this mod to play AS the raiders.)
Patch v0.6
*Fixed both the Derelict Carrier and Turanic Attack Carrier’s battle Ai to work as intended.
Patch v0.5
*Rebalanced some things
*Resource Collectors now buildable