Occupation Destroys Buildings

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Author: Long Rat

Last revision: 9 Jun at 02:02 UTC

File size: 6.4 KB

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Description:

When a location gets occupied by an army, approximately 10% of building levels and 5% of rgo levels will be destroyed*.

Why?
– Helps reduce the chronic overproduction that affects most goods.
– Areas that are constantly overrun by armies will have lower output, increasing profits for locations that are safe from war

Notes:
– Locations occupied by province capitals or forts are not affected.
– Each building/rgo level has an x% chance of being destroyed.
– This was made for 1.2 but should probably work for 1.3. Compatible with most mods (only touches on_location_occupied and on_siege_won).