[HWRM] Mikali’s Multiplayer Map Collection 1.24.0

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Author: Mikali

Last revision: 11 Jul, 2016 at 17:50 UTC

File size: 183.52 MB

On Steam Workshop

Description:

A collection of my multiplayer maps, as well as demonstrations of my custom map-making functions. These maps will only work in Homeworld Remastered.
The ModDB page with instructions is located here:
http://www.moddb.com/mods/mikalis-multiplayer-map-collection
The discussion thread for this mod is located here:
http://forums.relicnews.com/showthread.php?48818
My homepage with even more mods and tools can be found here:
http://isometricland.net/homeworld/homeworld.php
You need to select the correct Game Type in the Skirmish/Multiplayer setup
screen in order for the maps to become accessible. This is because the mod
alters some game files in addition to adding new levels. I can’t guarantee the
results if you skip this step.

DESCRIPTION

A collection of multiplayer maps, as well as a demonstration of my map-making
functions. These maps will only work in Homeworld Remastered.

INSTALLATION

Installation is done by subscribing to the mod on Steam Workshop if you have
the Steam version of the game. For the GOG.com/ModDB version, extract the ZIP
archive and copy the "DataMikaliMaps" folder to your "Homeworld Remastered"
directory, then add "-moddatapath DataMikaliMaps -overrideBigFile -luatrace" to
your Desktop shortcut’s "Target" field.

PLAYING THE GAME

You need to select the correct Game Type in the Skirmish/Multiplayer setup
screen in order for the maps to become accessible. This is because the mod
alters some game files in addition to adding new levels. I can’t guarantee the
results if you skip this step.

================================================================================

CONTENTS

Maps marked with an asterix (*) are not multiplayer safe. They will cause
desyncs in human vs human multiplayer battles, unfortunately. They work fine in
skirmish however. These maps are also marked with a pair of dice in the level
thumbnail images.

(2P) BLOCK MAZE *
A 3D cube with randomized internal walls. Navigate the passageways to assault
your foe.

(2P) GO AROUND
A two-player map with a large vertical barrier separating players.

(2P) RESOURCE GALLERY
This map is intended to be used as a guide for map-makers. Arranged in rows and
columns are natural terrain, such as asteroids and clouds.

(2P) SHIP GALLERY
This map is intended to be used as a guide for map-makers. Arranged in rows and
columns are ships present in the game.

(2P) THE SQUASH
A 1v1 map in the shape of a self-intersecting torus.

(2P) TUTORIAL MISSION NO.3
Mission one from the HW2 tutorial converted into a 1v1 map.

(2P) VEIL OF FIRE
Mission seven from the HW2 single player campaign converted into a 1v1 map.

(3P) HEX MAZE SMALL *
A maze-like honeycomb of randomized megalith walls. Hunt for resources, but
don’t leave your collectors in a room undefended!

(4P) FLAT MAZE *
A 2D maze of passageways. Try and sneak around the outside as well. Teams are
top vs. bottom.

(4P) SCALAR FIELD
A heightmap based on the function for an electromagnetic field. Teams are top
vs. bottom.

(4P) METABALL MADNESS *
A 4-player map created using the blob and metaball functions. Teams are random.

(4P) PLASMA GLOBE
A 4-player map in the shape of a plasma globe using the "branchAdd" function.
Teams are top vs. bottom.

(4P) SPIRAL GALAXY
A 4-player map shaped like a spiral with a radioactive cloud in the middle.
Teams are top vs. bottom.

(4P) THE SQUID
A 4-player map shaped like a spiral. Teams are top vs. bottom.

(4P) STRANGE ATTRACTOR
A 4-player map. Teams are top vs. bottom.

(4P) TORA! TORA! TORA!
A 4-player map shaped like a torus. Teams are top vs. bottom.

(5P) ELECTROMAGNETIC DOILY
A 5-player map with a kaleidoscopic bubble and swirl pattern kind of like a
doily. Teams are FFA.

(5P) RHEOTOMIC SPACES
A 5-player map created using Daniel Piker’s Rheotomic Surfaces tool as a guide.
Teams are FFA.

(6P) CURVE STITCH
A map demonstrating the curve stitch function. Teams are top vs. bottom.

(6P) GEHENNA
Mission five from the HW2 single player campaign, converted into a six person
map. Teams are top vs. bottom.

(6P) HARMONOGRAPH *
A 6-player map featuring a squiggly curving tube similar to the shape produced
by a harmonograph, except in three dimensions. Teams are top vs. bottom.

(6P) HAVE A BALL
A large 6-player map shaped like a globe. Teams are odds vs. evens.

(6P) HEX MAZE BIG *
Like the three-player map, but bigger. Teams are top vs. bottom.

(6P) KLEIN BOTTLE
A 6-player map in the shape of a Klein Bottle. Teams are top vs. bottom.

(6P) MENGER SPONGE
A stack of blocks with nooks and crannies. Teams are odds vs. evens.

(8P) ANDROMEDA
A very large 6-player map in the shape of a double-armed spiral. Teams are top
vs. bottom.

(8P) BENTUS MELTDOWN *
A large random 6-player map in the shape of concentric elliptical rings. Teams
are random. Radioactive wreckage lie at the map’s center.

(8P) CHICKEN SCRATCH *
Random scattered lines and branches. Teams are random.

(8P) GREEK CROSS FRACTAL
Resources are scarce, so you’re going to have to cross to the other side to get
more. Teams are top vs. bottom.

(8P) SPLINE CRAZY *
A 6-player map consisting of a giant twisting loop. Teams are random.