HW1RM M13 Fix: Junkyard Puppy

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Author: ShadowDragon8685

Last revision: 17 Jun, 2015 at 00:35 UTC

File size: 77.82 KB

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Description:

Think Mission 13, the Karos Graveyard, is frustrating because there’s nothing to do but send in wave after wave of fighters?

There are fixes for that problem. This fix slams the Junkyard Dog in the face with the nerf bat, aiming to bring some realism to it by not having a feather-light frigate that moves as fast as a bomber and sporting more HP than anything its size has any right to be.

Specifically:

1. Its HPs have been reduced from half that of a Heavy Cruiser to a mere 3.5x that of an Assault Frigate, which totals out to slightly more than half of its original value.

2. Its armor has been weakened on the sides and aft (or rather, a damage modifier of 1.2 for strikes on those facings has been put in place, same with an assault frigate.)

3. Its mass has been increased to 3.5x that of an assault frigate instead of 15% of it.

4. Its maximum speed has been reduced from an insane value of 263 to the far-more reasonable value of 140, which is still far more than a frigate will make, but not so fast that it leaves corvettes in the dust and can only be caught up to by Interceptors.

5. The net result of this is that the Junkyard Dog should no longer be capable of rushing straight at an entire fleet of capital ships that could evaporate the mothership in two or three salvos, abducting a capital ship, and fleeing with it at speeds so high only your interceptors can keep up, and not have taken more than 15% of its HP in damage. You should be able to actually kill it with bombers or capital ships.

6. This will make Mission 13 relatively easy, if you just hit the Dog with a gigantic capital ship and/or bomber swarm and then just send in the caps to kill the autoturrets.
(Puppydog image courtesy of clipartqueen.com )

[Edit]
Yes, I KNOW you can just use a gravwell generator to lock the Junkyard Dog down.

This was a bug in the original version of Homeworld and, for whatever reason, it either made it through to Homeworld Remastered intact, or they canonized it. Either way, I consider than an exploit, and this mod exists to make it possible to beat the Junkyard Dog up in a straight-up fight rather than it being some kind of uber-abductor-vessel with impossible acceleration and health and un-targetability.

As such, I’ll be deleting any comments that make note of the gravity well exploit, or otherwise call this mod out as unnecessary. Of course it’s unnecessary; it’s a game mod. It’s as necessary as nude mods for Skyrim, but they still exist and we use them for reasons of our own.

Don’t like it, just move on. Peanut-gallery heckling is not needed.