Standardized Fatigue Effects
Which fatigue states affect which stats and by how much is all over the place: Melee attack and speed are immediately impacted but not linearly meanwhile melee defense and armour are impacted only in later states?
Well instead, this mod simply affects all of these stats per fatigue state by the same linearly decreasing amount, AND removes the negative effects on armour.
Consequentially this mod should impact battles very little, but it does make the stat ui look nicer.
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– ‘What units does this apply to?’
All of them. Fatigue is a universal mechanic and so whether vanilla, dlc, or, modded, all units are affected by this.
– ‘Why remove the negative effects on armour?’
Because fatigue affecting durability of armour doesn’t make sense. I’ve made a mod that reduces armour the more a unit is damaged and as such I will shamelessly promote is as a considerably better improvement.
– ‘How long did it take you to make this mod?’
Between 5 to 15 mins, my sense of time is one of my weakest senses.
– ‘Despite in-game code relating to fatigue states referencing reloading, accuracy, and, weapon strength, why does neither base game fatigue nor this mod’s fatigue correctly affect/reflect these changes in unit stats in-game?’
No idea. Maybe some CA dev forgot to show that fatigue also affects these stats, or they tried to make them work but didn’t succeed? Again no idea.