Melius Imperi: "A Better Empire" – Expanded construction options
Disappointed with Rome II’s stingy construction options? Wondering what the fate of the Gauls might have been had embraced proper plumbing instead of bashing each-other in the brain? Wondering why your engineers can construct the Acropolis but can’t seem to find the plans for proper roads? Tired of your border towns being overrun every time you move your favorite general back to the capital on business? Then this is the mod for you!
ABE brings you a variety of new building chains designed to fill the gap that CA obviously intended to leave to the modding community. Now you can truly tune your provinces into financial powerhouses, fortify your borders, and develop your infrastructure more directly. This project aims to provide all factions the capability to reach the level of technological sophistication achieved by the most advanced empires of Classical antiquity, while opening up new options for established powers.
Project Features (Current Status):
+ 5 Expanded Building Chains (Minor Town, City Center, Agriculture, Industry, Sanitation, Slums) – WIP
+ 1 New Building Chain (Military Roads) – COMPLETED
+ New building cards – COMPLETED
Full Description available on TWCenter thread: http://www.twcenter.net/forums/showthread.php?627528-Melius-Imperi-A-Better-Empire-Expanded-Construction-Options-updated-10-26-2013
Interested in more units? Check out my other project, Epirote Expansion Project (http://steamcommunity.com/sharedfiles/filedetails/?id=187962392)!