Halo 2: Reformation

Halo 2: Reformation sets out to restore both the campaign and multiplayer of Halo 2 so that it to looks more like its original Xbox release. This mod couldn’t exist without The Master Bug List (MCC) LINK[docs.google.com]
[Make sure to watch the trailer above to see many of the changes.]
– [Gameplay] A brief pause has been added to the Brutes before they fire at you at the very start of the level Gravemind.
– [Gameplay] On the level High Charity, the Flood Carriers who jump out of the flying Pelican should no longer land on the crashed Pelican.
– Slightly lowered crosshair position to match original Xbox (centered crosshair setting unaffected)
– The shield icon seen in the HUD has been redesigned to match the orginal Xbox design
– Reworked many of the reticles so they better portray legacy Xbox designs.
– Adjusted the Beam Rifles scope mask to better match legacy Xbox.
– The 2x seen in the scope mask for both the Battle Rifle and the Rocket Launcher has been made slightly thicker to better match legacy Xbox
– Hud weapon icons have all been swapped out for the older MCC versions that are more faithful to legacy Xbox’s designs.
– Recreated the motion sensor to better match legacy Xbox’s design.
– Touched up the shield meters.
– Restored scale of Covenant Carrier seen in the intro cinematic for Outskirts.
– Restored the kicked up dust effect seen when Chief lands on the ground in the outro for Regret.
– Enforcer loses a limb to the Phantom shots in the Sacred Icon intro.
– Just like on legacy Xbox the Warthog and its chaingun have a warmer reflective (specular color) appearance on launch maps and campaign levels.
– Removed holes seen on the sides of the Needler since they weren’t present on legacy Xbox.
– Removed the Warthog’s antenna since it wasn’t present on legacy Xbox also because it’s very buggy at higher framerates.
– Restored the rate at which certain plasma gas falls to the ground. This affects various smoke effects such as the Heretic Grunt respirator, Spectre Turret, and the Plasma Pistol after firing.
– Brute Shots contrail should no longer be visually bugged at higher framerates
– Plasma Grenade contrail should no longer be visually bugged at higher framerates
– Banshee Bomb contrail should no longer be visually bugged at higher framerates
– Banshee wingtip contrail should no longer be visually bugged at higher framerates
– Fixed holes seen in the wooden boards that come off the park bench when destroyed.
– Restored the visuals of the various skybox elements seen on The Arbiter and The Oracle (it’s no longer overly saturated).
– Restored ocean opacity of Metropolis’ ocean.
– Toned down dark spots seen in Metropolis’ ocean.
– Toned down dark spots seen in Uprising’s ocean.
– Restored the original gradient seen in Sacred Icon’s skybox.
– Restored original bitmap used by many human building surfaces.
– Restored original shader used by various streets on both Outskirts & Metropolis.
– Restored legacy Xbox visuals to the slats seen above the tunnels of Metropolis.
– Restored the look of various cracks and divots seen throughout Zanzibar.
– Fixed the issue preventing the window awning supports from rendering on Zanzibar
– Properly align the bump maps to the rooftops of Zanzibar so the texture and the bump map align.
– Properly scaled Zanzibar’s seawall down so that it no longer looks blurry.
– Restored the original reflections seen on the walls of The Armory and Cairo Station.
– Fixed the overly dark chain link fencing on Tombstone .
– Fixed the transparency of Covenant light floorstrip (you can no longer see through the light itself).
– Fixed the color of various stained glass pieces on Gemini.
– Restored the crackle detail seen on the various surfaces on Gravemind, High Charity, & Midship.
– Lessened the amount of atmospheric fog seen underwater during the elevator rides on Regret.
– Restored the white markings seen on various Forerunner surfaces on Sacred Icon, Quarantine Zone, & Waterworks.
– Restored the semi-trailers’ shiney look.
– Re-enabled the lights on the tall Forerunner structure on Ascension.
– Restored legacy Xbox visuals to the metal supports holding the street signs on the bridge of Metropolis
– Restored the legacy Xbox look of the arches on the Metropolis bridge.
– The metal strips on Terminal are no longer overly shiney.
– Fixed visual issue seen when shining flashlight on the rooftop tree on Metropolis.
– Removed the cracks in the stone ramps on Sanctuary.
– Fixed the angle of the teleport fx seen in the intro for Uprising.
– Restored missing signs seen in the intro to Outskirts
– Extended the render distance of the Scarab’s mouth light lens flare.
– Extended the render distance of the six blinking lights on buildings of Metropolis.
– Restored legacy Xbox supply capsule visuals.
– Shotgun ammo case improved visual fidelity
– Sniper Rifle ammo case improved visual fidelity
– Rocket Launcher ammo case improved with a higher resolution texture
– Battle Rifle ammo pouch improved with a higher resolution texture
– SMG ammo pouch improved with a higher resolution texture
– Pistol ammo pouch improved with a higher resolution texture
– Rocket Launcher decals improved with a higher resolution texture
– Shotgun shell seen in first person during the shotgun reloading animation improved with a higher resolution texture
– The CTF flag base improved with a higher resolution texture
– Forerunner decorative panel with the Eld symbol improved with a higher resolution texture
– Forerunner generator panels (lighter colored silver variant) improved with a higher resolution texture
– Forerunner generator glow (the lights that go with the silver Forerunner generator panels) improved with a higher resolution texture
– The outside part of the Halo ring improved with a higher resolution texture
– Battle Rifle’s bump map changed to a higher fidelity one
– Beam Rifle’s bump map changed to a higher fidelity one
– Brute Shot’s bump map changed to a higher fidelity one
– Carbine’s bump map changed to a higher fidelity one
– Human Mounted Turret (campaign version) bump map changed to a higher fidelity one
– Needler’s bump map changed to a higher fidelity one
– Panel Truck’s bump map changed to a higher fidelity one
– Plasma Pistol’s bump map changed to a higher fidelity one
– Pistol’s bump map changed to a higher fidelity one
– Shotgun’s bump map changed to a higher fidelity one
– Skull ‘s bump map changed to a higher fidelity one
– SMG’s bump map changed to a higher fidelity one
– Rocket Launcher’s bump map changed to a higher fidelity one
– Cave walls of Waterworks’s bump map changed to a higher fidelity one
– Rocks in the park in New Mombosa’s bump map changed to a higher fidelity one
– Restored the more apparent cloud coverage of the Earth bitmap seen in the skyboxes of The Armory, Cairo Station, & Elongation.
– The weeds texture seen near the opening of Zanzibar’s seawall has been swapped out to a higher fidelity version of the same image.
Yes, the tags along with a more detailed description of the changes can be found here LINK[www.nexusmods.com]
Required DLC:
These DLC should be installed in order to use this item.
Halo 2: Anniversary
MCC - H2: Multiplayer