Forestry The Piety and Prestige Expansion
No longer are forests just empty terrain blocks on your map; they are now the operational staging grounds for two diametrically opposed, highly immersive holding archetypes: the Holy Monastic Network and the Elite Royal Forest Estate.
🕊️ The Pious Monasteries: Pillars of Enlightenment
Unlock the hidden potential of your realm by inviting holy priests to clear the wildlands and build permanent, self-sustaining centers of divine grace. This pathway transforms your counties into beacons of development, public health, and knowledge.
🏹 The Royal Forest Estates: Playgrounds of the Elite
Assert absolute sovereign privilege by kicking out the peasantry and transforming dense woodlands into a dedicated Hunting Government. Managed by a trusted noble warden, this path turns your forests into private aristocratic sanctuaries and lethal military academies.
📜 New Cultural Traditions
Shape your people into pious monastic priests or prestigious royal hunters.
🏗️ Brand-New Buildings
New buildings fitting the theme of Monasteries, Hunting Grounds and Cursader Kings, focused on Piety and Prestige
This mod has been built from the ground up with maximum compatibility in mind. To ensure it plays nicely with other large overhauls and gameplay mods in your load order, the following design principles were used:
– No Vanilla Overwrites: This mod does not touch, modify, or overwrite any base game vanilla files. All holding types, buildings, events, and cultural traditions are added via entirely unique, standalone script files.
Key Words : Holding, Vassals, Government, Hunting, Religion, Building, Culture, Income, Development, Piety, Prestige
Change Log:
Verion 1.0.0 – Release
Adding the base buildings, traditions and holding types
Planned:
Additional interactions, events and decisions
Polishing of some Graphics and Textures
Additional themed holdings in future mods
