Automated Production Queue

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Author: starreeze

Last revision: 3 Jan at 09:39 UTC

File size: 66.54 KB

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Description:
Automated Production Queue

Automate your city management with smart, customizable logic.

Description

Do you enjoy the grand strategy of Civilization VI but get tired of micro-managing every single city’s build queue in the late game?

This mod automates city production by selecting a sensible "next build" every turn based on configured priorities and the city’s current needs (such as Housing or Amenities).

Note: This mod is designed to assist, not replace. It handles the boring stuff so you can focus on strategy.

Key Features
  • Per-City Control: You can enable or disable automation for individual cities.
  • Smart Selection: Automatically builds Districts, Buildings, and key Civilian units (Builders, Traders, Spies).
  • Reactive Logic: If a city is running low on Housing or Amenities, the mod prioritizes solutions (like Aqueducts or Sewers) automatically.
  • Policy Integration: The mod recognizes your active policies. For example, using the Sacred policy will boost the priority of Holy Sites.

How It Works

To enable automation, open a city’s production panel and click the Auto button (located on the far left).

Default Priority Logic:
The mod generally prioritizes infrastructure in this order:
Industrial Zone > Diplomatic Quarter/Gov Plaza > Entertainment > Holy Site > Commercial Hub > Harbor > Campus > Theater.

What it DOES NOT do (Limitations):

  • It will NOT place districts for you. You must choose the tile location manually.
  • It will NOT build Walls. Defense is left to the player.
  • It does not predict specific strategies (like a specific Wonder rush). For critical timing attacks, disable automation.

Requirements & Compatibility

This mod is optimized for the following setup, though it may function without them:

  • DLC: Gathering Storm
  • DLC: Rise and Fall
  • Mod: Golden Age – Brave New World
  • Mod: Golden Age – Infinity Pinnacle

Configuration

Want to change the logic? You can customize district importance, unit priority, and policy reactions by editing the config.lua file included in the mod folder.