Treat Dying First

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Author: Dogard

Last revision: 30 Jan at 20:17 UTC

File size: 788.05 KB

On Steam Workshop

Description:

Prioritizes treating pawns by medical urgency instead of proximity, ensuring dying colonists get help first.

This mod changes how doctors select patients: instead of treating the nearest pawn, they prioritize by severity. Critical pawns with "time to die" get immediate attention, followed by progressive conditions (bleeding, infections), then stable injuries.

Features:
– Configurable in mod settings (enable/disable)
– Optional: Include animals/pets (default: OFF)
– Does not override manual job assignments
– Smart priority: Critical → Progressive → Stable

Version 0.1.0 – Initial beta release: Medical priority system based on severity and time-to-die.