[WYD] Better Campsites

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Author: Monkey Magic

Last revision: 11 Aug, 2025 at 18:55 UTC

File size: 124.03 KB

On Steam Workshop

Description:

A simple mod that changes the generation of Campsite maps. Before 1.6 I used the mod Set Up Camp], which used the encounter map to generate a campsite, populating it with animals, and resources. Vanilla 1.6 added a baseline Campsite which, for the most part imitates the functions of that mod. However, it lacks the minable resources, and of course the mod options. Thing is, I liked mining those resources, so that gave me reason to make this mod. At first I was just gonna patch in the minable resources, but then I thought: Why stop there? D:

And so, this mod will add the following into Campsites and Encounters (coz they share the same map def):

– add minable resources
– add an Anima Tree (requires Royalty DLC. Will always spawn one tree.)
– add in a chance to spawn Polux Tree (requires BioTech DLC. May spawn on polluted tiles assuming this still works in vanilla)
– add in a chance to spawn Ancient Dangers.
– add in a chance to spawn Insect Hives.

I kinda wanted to add in a chance to spawn the Exostrider from Biotech too, but this appears to be a one-time deal on the main map, and refuses to spawn on others. The same applies to the Monolith from Anomaly DLC so these will not be spawning on Campsite maps.

[ko-fi.com]