1.3b – Disease Hotfix + More – Flavorium
Compatible with EU5 1.3.*
This mod is a collection of unoffical hotfixes for the obvious issues with the 1.3 beta. Changes will be removed as they are addressed by the Tinto team.
fixed the ai chance for the change court language agenda being set to a high tester value 10000 instead of 1 like normal
Update: also fixed the Case B target using language instead of dialect: "estate(scope:target)" = { dominant_religion = { dialect = {
Disease starting resistance: 33% -> 75% for old world locations+diseases.
this alone was reducing smallpox deaths by 50-75% when first encountering it.
in observation, disease resistance was reaching a higher ‘equilibrium’ rapidly with an endemic disease, so it seemed more appropriate to start closer to observed resistence minima in the noise of the endemics.
- mortality rate uniform_random (0.05,0.3) (17.5% avg) to (0.001, 0.25) (12.5% avg)
this is closer to the CDC estimate of the endemic fatality rate I saw online. - slightly reduced r0 spread bases for towns and larger urban locations. this is pretty superficial though, the diseases are still endemic.
- commented one of the multipliers in the stganation-chance when-present condition – not sure which they meant to leave, but both seemed like another testing defect.
- increased the max stagnation-chance in the when-present condition
- UPDATED: adjusted the spawn conditions to limit locations to {urbanized or 2k+costal+rural or 5k+rural} – no longer will a lone man in the steppes and his pet monkey spawn an outbreak
- UPDATED: adjusted the spawn strength (0.5 -> 0.85) to be above the treshold of significant prescence. This means every spawn triggers an outbreak that at least spreads to adjacent locations.
- Bubonic plague, great pestilence, or malaria (those have separate vanilla values already accounting for prior exposure)
- Anything from the other Flavorium mods
This is a targeted hotfix while the 1.3 beta is open. Feedback on whether changes feel right is welcome on the discussion page.