Peacehammer 7.2.x – Recruit All Units
ROR recruitment costs and upkeep. Certain units (mainly tomb kings and beastmen) that use summoning mechanics lack a vanilla recruit cost and upkeep value display, these are on the list of fixes to make.
–Tamurkhan CTD has been patched: There is no longer a need for a start-position mod as a workaround. Understand that as a condition for fixing Tamurkhan, he will not have access to Regiments of Renown outside of his own until the start of his second turn.
–Multiplayer has been optimized.
–AI access to embassies has been permanently disabled.
–Unit Rosters have been updated for 7.2.x for all factions.
–Patch no longer has a dependency on the original base mod.
–Nurgle/Dechala/Sayl/Chaos recruitment has been fixed via (potentially) temporary method.
standard recruitment has been enabled for these factions, but integration into faction-themed recruitment is being discussed.
On two major conditions. The requester MUST be willing to participate in the update process(i/we will teach you), and if there is an existing submod/compatibility patch, the requester must provide proof that the original author has given them permission to do so.
Amethyst Units up for Recruitment! Complete with ALL Gunnery School and Amethyst Armory Upgrades!. Shoutout to Grabthroat Shinkicker from Da Modding Den for teaching me a new trick that made this possible!
Chaos Dwarfs: of the three variants of the DreadQuake mortar, only one is visible/recruitable at any time, despite all 3 being added the same way. Advice Welcome.
All credits for the ideas behind, and original creation of this mod belong to Cryswar. The only work that myself or Psy have done is authorized updating and maintenance of the file. If you would like to thank Cryswar for his ideas that allowed this work to come to fruition, please visit the original mod page.