Evil Neuro’s Swarm Empire

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Author: GramGao

Last revision: 29 May at 10:03 UTC

File size: 106.22 MB

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Description:
If you enjoy this civilization, please give this mod a thumbs up. Your support is my greatest encouragement, motivation, and driving force. Thank you!!!

Hint 1: This mod requires the Gathering Storm expansion to run properly, and it is highly recommended to have all DLC content to avoid unnecessary bugs.
Hint 2: This mod requires the Extensive WMD mod as a prerequisite.
Hint 3: When this mod is installed together with the Neuro-Sama and It’s Swarm Empire, some text will change slightly to show the difference. In addition, Evil’s agenda will include special agenda content for the two leaders of that mod – see the "Agenda" section below for details.

Currently supported languages: Simplified Chinese, English
The English translation may contain some machine translation / inaccuracies. If found, please refer to the Simplified Chinese version and report the translation issues. Many thanks!

This mod includes BGM. See the end of Chinese version text for the music list. If there are any copyright issues concerning music or art, please contact me immediately!


"BOOM!!!"
[Second Empress of the Swarm Empire, the Sternest Ruler of Hell: Evil Neuro. Enters the world stage!]

Civilization Ability

Swarm Network

Each city owned grants +2%Culture and +3%Faith. The original capital (including conquered ones) receives an additional +3%Gold.
After unlocking the "Historical Records" Civic, each city provides an extra +2%Culture. After unlocking the "Computers" Technology, each city provides an extra +5% [ICON_SCIENCE] Science.
Upon unlocking the "Robotics" Technology, the unique unit Swarm Drone regains its full combat capabilities.

Leader Ability

Hell Echo

During a Just War (including being declared war upon or defensive pacts), all military units gain +10Combat Strength. During an Unjust War, unit Production cost is reduced by 50%, and Builders may contribute 50% of district construction progress.
If both Just and Unjust Wars occur simultaneously, treat as a Just War.

Agendas

Resent the Unkind Heavens

Evil Neuro cannot surrender in a losing war – only victory ensures survival. She remains wary of militarily powerful civilizations but will try to avoid conflict with them.

Twin Aspects

(Hidden Agenda)(Requires the "Neuro-Sama and It’s Swarm Empire" mod – not mandatory)
Evil has a large amount of positive relationship with Neuro unconditionally, but is still affected by the main agenda.

Creator’s Grace and Awe

(Hidden Agenda)(Requires the "Neuro-Sama and It’s Swarm Empire" mod – not mandatory)
Evil has a small amount of positive relationship with Vedal unconditionally, and the main agenda has no effect on Vedal.

Unique Units

Swarm Priest

(Civilization Unique)
Classical era unique religious unit of the Swarm Empire. Replaces the Apostle. Has 5 Spread charges, can see through forests and hills, receives 50% less religious pressure from other religions, can convert Barbarian clans. Higher production cost.

Swarm Drone

(Civilization Unique)
Atomic era unique ranged support unit of the Swarm Empire. Replaces the Drone. Movement ignores hill and river penalties. Starts with 1 Combat Strength. Can self-destruct to deal 50% max health damage to a target unit and 10 damage to surrounding units.
Upon unlocking the "Robotics" Technology, loses self-destruct attack, gains 80 Ranged Strength, 60 Melee Strength, and range becomes 2.
+1 Movement after throwing a Harpoon.

Harpoon Submarine

(Leader Unique)
Modern era unique naval raider unit of Evil Neuro. Replaces the Submarine. Reduced movement speed but increased ranged attack strength.

Attack Harpoon Submarine

(Leader Unique)
Upgraded version of the Harpoon Submarine (does not replace the Nuclear Submarine). When equipped with Harpoon Torpedoes, can launch this unique weapon, dealing massive damage to units in the target water tile. Combat stats identical to Nuclear Submarine, but cannot launch nuclear weapons.
Upon unlocking the "Robotics" Technology, gains +50 Ranged Strength against naval targets and +1 Movement.

Unique Buildings

Inflatable Castle

(Leader Unique)
Classical era unique Entertainment Complex building of Evil Neuro. Replaces the Arena. Grants +5 Amenities and +1% Faith in the city where built.

Steel Pipe Mill

(Leader Unique)
Industrial era unique Industrial Zone building of Evil Neuro. Replaces the Factory. When certain conditions are met, enhances unit attributes and unlocks the unique project "Harpoon" (see Civilopedia for details).

Unique Project

Harpoon

(Leader Unique)
Offensive weapon payload for Swarm Drones and Attack Harpoon Submarines. Cannot be built directly; automatically equipped when certain conditions are met (see Civilopedia for details).


Known Issues:

1.The "Convert Barbarians" ability of the Swarm Drone is missing – likely a UI issue caused by a prerequisite mod.
2.The "Group Combat" promotion of the Swarm Drone is nearly useless due to hard‑coded mechanics for support units (they die upon any attack). However, AI ranged units may still attack the Swarm Drone and deal non‑lethal damage. Furthermore, when stacked with other military units, the Swarm Drone will still be prioritized as the damaged unit. If the "Transcendent Flight" promotion is active, two outcomes are possible when an AI melee unit attacks: ① the AI unit dies, the Drone loses 99 HP; ② the Drone dies, the AI unit remains on the tile and loses 99 HP (because the attacked tile also contains a stacked military unit, preventing the AI unit from stacking on its own).
3.If you cancel while selecting the ammunition type for the two unique units that can launch the Harpoon, the launch button will disappear. Also, the attack targeting interface cannot be canceled with right‑click. Both issues can be resolved by switching units. Launching a Harpoon into the fog of war will not show an explosion effect, but the launch is still successful and takes effect.
4.The effect bonus of the "Hell Echo" ability during an Unjust War needs verification. (The Builder bonus is modeled after the Aztec ability, but the author hasn’t used it extensively and isn’t certain whether it works correctly.)
5.The defensive combat bonus from the Steel Pipe Mill needs verification.
6.The Faith bonus from the Inflatable Castle needs verification due to implementation issues.
7.The AI may not use the Harpoon, and likewise may not treat the Swarm Drone as an attackable military unit – not yet verified. (To prevent the AI from spamming unique units, production tendencies were deliberately omitted.)
8.There is a very low chance of BGM playback issues (specifically, after the leader screen BGM finishes, the world background music may not play, or may play a BGM from the wrong era, causing overlapping music – observed only once).

Collaboration / Assistance Needed:

1.Localization into other languages (including English – the English descriptions and text may contain machine translation and inappropriate expressions).
2.Art for era scores.
3.Help with the "Known Issues".


Due to word limit, please refer to the Chinese version for specific content.

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