Ammo Rebalance Project

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Author: F4NTA

Last revision: 22 Feb, 2022 at 11:26 UTC

File size: 20.61 KB

On Steam Workshop

Description:
General

The idea behind this mod is to rebalance the base game ammo, and also the ammo added in Cut Content Ammo mod. In my opinion there where some imbalances and power creep and I think these changes are a step in the right direction. I will keep tweaking the values if I feel that some are still off and I’m open to suggestions!

Changes to Base Game Ammo

Now
Before

A.P. Rounds
+3 Armor pierce
+5 Armor pierce

Bluescreen Rounds
+3 damage to robotic
-1 damage to organic
-15% enemy hack defense
+5 damage to robotic
-25% enemy hack defense

Dragon Rounds
Unchanged
+1 damage
can inflict burn on organics

Talon Rounds
+2 critical damage
+15% crit. chance
+1 critical damage
+20% crit. chance

Tracer Rounds
Unchanged
+10 Aim

Venom Rounds
Unchanged
+1 damage to organics and can poison them.

Changes to [WOTC] Cut Content Ammo

Now
Before

Falcon Rounds
+1 damage
+100% dodge penetration
+2 damage
+100% dodge penetration

Flechette Rounds
+1 damage
+2 crit. damage
+15% crit. chance vs organics
+2 damage
+1 crit. damage
+20% crit. chance vs organics

Riot Rounds
20% chance to stun the target
40% chance to stun the target

Needle Rounds
+2 damage
+2 armor piercing to flanked enemies
+3 damage
+3 armor piercing to flanked enemies

Redscreen Rounds
+2 damage to robotic
-1 damage to organic
+15% chance to shut down robotic units
+2 damage to robotic
+20% chance to shut down robotic units
-25% to enemy hack defense

Acid Rounds
Unchanged
+1 damage
+1 armor shred
+1 acid damage for 2 turns

Required Mods

Recommended Mods

Due to the amount of ammo types introduced, I highly recommend a mod that allows you to build the ammo separately instead of getting the random reward from the Experimental Project from Proving Grounds. If not, you might not get the ammo you want for a whole playthrough.

One of the best mods that accomplishes this in my opinion is [WOTC] Proving Ground Overhaul V2. Not only the quality of the code is top notch, but the way the changes are implemented allow for some quick but powerful edits by modifying configuration files only. You should also subscribe to [WOTC] PGO Bridge: Cut Content Ammo so once you get an ammo reward from experimental ammo project it will be buildable.

Another mod to consider is Experimental Item Unlock, it’s pretty good in what it does but requires a new campaign.

Compatibility

It should be compatible with anything and it’s safe to add mid campaign. If you use any other ammo rebalance mod, even though it won’t crash your game the changes from this mod (or the other mod, depending on load order) will just get overridden.

Customization

You are more than welcome to mess around with the configuration file and adjust the values of the different ammos to play the way you want to play.

By changing the values in XComGameCore.ini you can tweak the base game ammo values, and for the Cut Content Ammo modifications, you can tweak XComAmmoOverrides.ini. You can find both files in the config folder of this mod.

Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen
Required items:

Click the title to search on this site.


[WOTC] Cut Content AmmoSteam Workshop
Reward Decks RefresherSteam Workshop