Itemization Overhaul – Uniques & Mythics

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Author: Astryl

Last revision: 19 Jun at 00:42 UTC

File size: 819.78 KB

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Description:

✦ Itemization Overhaul – Uniques & Mythics ✦

An addon for Itemization Overhaul – Core that brings Diablo 2 style Unique and Mythic items to RimWorld — 34 fixed-identity Uniques that can manifest on any gear of the right slot, and 14 Mythic artifacts of impossible power earned at the end of multi-leg expedition chains.

✦ Uniques — 34 legends, every slot

When gear rolls Relic tier, it has a chance (default 25%, tunable) to manifest as a named Unique. Uniques are bound to slot types — any helmet, any outer armor, any melee weapon — so gear from other mods can spawn as a Unique too.

  • Always identical — fixed name, fixed affixes at full Artifact ✦ potency, base-stat variance pinned. Two copies of The Forefather are the same blade.
  • A RimWorld retelling of Diablo legends — the Harlequin Crest becomes the Crest of the Laughing Court; Windforce becomes the Windreaper; Shaftstop becomes Shaftbreaker. Every Unique carries multi-sentence lore rooted in the Rim.
  • Seven slot families — headgear, outer armor, clothing, legwear, utility, melee, and ranged, each with 4–6 identities to hunt.
  • Gold ✦ Unique ✦ ground tag replaces the standard Relic tag so you spot them the moment they drop.

✦ Mythics — 14 artifacts beyond the rules


Mythics never drop. Each carries affixes overcharged 25% beyond Artifact tier — values no natural roll, craft, or Luminary Cube ritual can produce — plus one Mythic Power no other item can grant:

  • Ascendant — every skill learns at burning-passion rate.
  • Sanctified — permanent scars heal, injuries mend 2.5× faster.
  • Juggernaut — 25% of all incoming damage simply doesn’t happen.
  • Warlord, Phantom, Deadeye, Mindforge, Tireless, Stoneflesh, Sovereign, Veilwalker, Colossus, Clarity, Apex Predator — one power per artifact, fourteen in all.

Mythics manifest on the best gear of their slot — vanilla or modded — at Legendary quality, wreathed in a pulsing violet glow on the ground, in a pawn’s hands, and even holstered.

✦ The Expedition Chains


Rumors arrive of a resting place — and a chain of 3 to 5 expeditions begins. Each abandoned site is guarded more fiercely than the last (bandit camps → fortified outposts → turret lines → sleeping mechanoids), and each yields a star-map fragment that deciphers into the next location. At the end waits the vault, and inside it, one Mythic.

  • Lore-driven letters at every step — the trail darkens as the fragments are read.
  • Sites marked with a violet vault icon on the world map.
  • Lose a fragment and the trail re-surfaces elsewhere; ignore the trail too long and it goes cold.

✦ Hunted Relics

Some Uniques and Mythics surface as ideology relics another faction claims as their own — registered on their ideoligion page under the item’s true name. Owning one makes that faction your bitter enemy: reclaim raids at home, and ambushes on the world map while a caravan carries it. The prize is worth it. Probably.

✦ Odyssey Integration

With the Odyssey DLC active, its unique weapon system is folded into this one: every Odyssey unique weapon reward manifests as one of our named Uniques — relic tier, fixed loadout, full lore — while keeping Odyssey’s custom weapon art and ability slot. No more random trait soup; every reward is a legend with a name.

✦ Compatibility
  • Works automatically with modded weapons and apparel — slot classification reads layers and body groups at runtime, no patches needed.
  • Show Me Your Hands and Holsters — the mythic glow follows weapons into hands and holsters.
  • Junk never qualifies: wood logs, beer, single-use launchers, psychic effectors, and consumable lances are excluded from both systems.
  • Plays nicely with the rest of the suite — Sets, Runes & Socketables, and Stats and Levels.

✦ Requirements
  • Harmony
  • Itemization Overhaul – Core


Built for RimWorld 1.6. The vault is open. The guardians are silent. Equip it and see.

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Itemization Overhaul - CoreSteam Workshop