Wuthering Waves: Cube City-States

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Author: 千与千寻瀑

Last revision: 16 Jun at 10:55 UTC

File size: 8 MB

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Added 27 Wuthering Waves character Cubes as City-States. Hope you enjoy!

Scientific City-States
    Denia Cube

    -1 Amenity in all your cities. The benefits of empire-wide happiness yields are increased by 100%.

    Iuno Cube

    Cities with a Campus gain +2 Great Prophet points, and earn Science equal to 25% of their Faith per turn.

    Shorekeeper Cube

    Districts adjacent to Coast or Lake tiles gain +1 Science and +2 Production.

    Sigrika Cube

    Your cities have -15% Population growth, +1 Amenity, with an additional +1 Amenity in cities with a Campus.


Cultural City-States
    Aemeath Cube

    Recruiting a Great Scientist grants 100 Science; recruiting a Great Writer/Artist/Musician grants 100 Culture; +100 Science or Culture for each era passed (at Standard Speed).

    Changli Cube

    Building the Government Plaza and its buildings is 100% faster. Grants +1 Wildcard policy slot after constructing the Government Plaza.

    Hiyuki Cube

    Cities founded on Tundra or Snow gain +20% Culture and +10% Faith.

    Roccia Cube

    The Theater Square gains its standard adjacency bonus from adjacent districts. Each point of Culture adjacency reduces building purchase costs in that city by 5% (max 30%).


Religious City-States
    Abby Cube

    Improvements built on resources that provide Food gain +1 Amenity and +2 Faith.

    Cantarella Cube

    Improvements on Coast or Lake tiles gain +2 Faith and +1 Culture. After entering the Renaissance Era, they gain an additional +1 Production and +1 Culture.

    Cartethyia Cube

    Cities that follow your founded Religion gain +15% Faith; cities without a majority religion gain +15% Gold.

    Jinhsi Cube

    Each Citizen provides 0.5 Faith. In cities that have reached a population of 5/10, each citizen provides 1/2 Faith.

    Phoebe Cube

    Your religious units +1 Movement and ignore Zone of Control.


Trade City-States
    Brant Cube

    Your Trade Routes to any City-State grant +3 Gold per unique district in the origin city. Cities with a Theater Square or Water Park gain +1 Trade Route capacity.

    Calcharo Cube

    Levying City-State units costs 80% less. Levied units earn Gold equal to 200% of the defeated unit”s Combat Strength upon winning a battle (at Standard Speed).

    Carlotta Cube

    Earn Gold and Culture equal to 1% of your treasury each turn.

    Rover Cube (Female)

    +1 Influence per turn for each Cube City-State you are the Suzerain of.

    Zani Cube

    Building City Center buildings is 100% faster. Cities with Walls build Commercial Hubs and Theater Squares 50% faster.


Industrial City-States
    Chisa Cube

    Each Campus you construct increases the Production of all your cities by +3.

    Luuk Cube

    Bonus resources provide +2Amenity, and Luxury resources provide an additional +1Amenity.

    Lynae Cube

    Units outside your territory gain +1 Movement.

    Mornye Cube

    Science adjacency bonuses also provide Production, and Production adjacency bonuses also provide Science.


Militaristic City-States
    Abbowser Cube

    All Siege units gain +2 Movement and +5 Combat Strength. You receive an additional copy of any Siege unit you train.

    Augusta Cube

    Cities with a Governor gain +5 Loyalty per turn. Fully loyal cities receive a +5% bonus to all yields.

    Camellya Cube

    War weariness is reduced by 50%. All units ignore the movement penalty from Woods and Rainforest.

    Phrolova Cube

    Land combat units resurrect once after being defeated in combat, respawning in the nearest city and recovering 50 HP.

    Rover Cube (Male)

    Your cities receive +1% to all yields for each Cube City-State you are the Suzerain of.

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Sid Meier's Civilizationu00ae VI: Gathering Storm