E3 2002 Collection
NOTICE:
This will be my last update, and that’s why the GitHub will be available in case you want to fix bugs or add new content.
About the Project
This project aims to recreate the maps, sounds, and models presented at E3 2002 and bring them to the retail version of Half-Life 2. While still in development, we have already made the E3_Ship, E3_town maps available, now playable with weapon models and textures from the game’s beta version.
Contains




Credits for items used
Hydra Combine 2002: Eye of the Aist
Zombie model: Jman
Citizen models: Wolfcl0ck.
Update 1.5 (Terminal & Depot)
- Added the E3_Terminal map
- Improvements to E3_depot and compiled with Tools++
- Improvements to E3_lab_original and compiled with Tools++
- E3_borealis compiled with Tools++
- E3_quarrytown compiled with Tools++
- 2001 hazard course removed
- Removed E3 2002 weapon models
Update 1.3 (quarrytown & borealis)
- Improvements to E3_borealis and compiled with Slammin Tools
- Improvements to E3_quarrytown and compiled with Slammin Tools
- added new audio to knock on wood
- 2001 hazard course removed
- Visual improvements
- Added Fat zombie model
Update 1.2
- Improvements to E3_depot
- Improvements to E3_borealis
- Improvements to E3_quarrytown
- Added E3 2002 weapon models
Update 1.1
- Added map E3_depot
- Added map e3_lab_original
- Water in e3_quarrytown is now more faithful to E3 2002 from the mega build
- Improved lighting quality in the e3_borealis map
- Added point_spotlight to e3_borealis and e3_quarrytown
- Beginning of e3_quarrytown is now more faithful to E3 2002.
Here is the project’s GitHub repository.
