Azur Lane Vittorio and Attilio
Added new leader Vittorio Cuniberti and Attilio Regolo and civilization Sardegna Empire into civilization VI
Leader Ability:
Attilio Regolo: >Gains uniue unit Attilio Regolo at the beginning of game, for every start of turn, if Attilio is in city, every city gets administration bonus, when Attilio is not in city and close to besiged enemy city, force this city to surrender. Naval melee units +3 movement, can move after attack, share movement with other unit in formation and chance to capture enemy ships when they’re in formation with land melee units after close range combat.
Vittorio Cuniberti: >Get unique unit Vittorio Cuniberti and ship design blueprints of all Civilization unique naval units at the beginning of game, when Vittorio Cuniberty close to any city, she can sell ship designs to player owns this city and earns gold based on cost of this unit, and additional reward when ships of this type was built, no gold reward if customer is Vittorio herself, just unlock this unit in this case. When improvements was built, gains science and culture based on total number of improvements you built, when naval units was build, grant eureka and boost. Unlocks unique district Military Shipyard.
Civilization Sardegna: >When trader units pass through city, this city gets additional science and culture, all land melee units +8 defense power and additional +10 defense against ranged attack. Unlocks unique district Great Chapel, unique building Underground Chapel and unique project Kingdom of Heaven Core/Branch. Allows unit get crowning in city center or Great Chapel when Underground Chapel was built in city.
District Military Shipyard: >Vittorio Cunberti’s unique district, units trained in this city +3 build charge, get production adjacent bonus from industrial zone, +1 trade route in city, all productional improvements +3 production.
Great Chapel: >Sardegna’s unique district, unlocks project Kingdom of Heaven Core/Branch
Kingdom of Heaven Branch/Core Project: >Generate sanctury for all cities one turn after successful completes this project, sanctury effect grant combat bonus to all units in city, bonus number depends on number of cities in sanctury. If one city lost all sanctury effect will gone. Only projects completed in the same turn that core project completes are considered successful, and you must have 8 successful projects in the same turn to make whole project successful and sanctury effect in active. Each successful rerun of whole project RESET effect in ALL cities
Building Underground Chapel: >Can store great work and generate faith based on great works stored on turn starts, allow units crown on city center or Great Chapel district, crowned unit unlocks all promotion and gains +25 combat strength, +3 movement.
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Gathering Storm