Fear the Sun +Nests (B42 SP)
Zombies are teleported into buildings during the day, forming nests, and attempt to get indoors each morning/outdoors each evening.
ADDED SANDBOX OPTIONS – SHOULD HELP WITH COMPAT BEFORE PROPER PATCHES
CUSTOMISE THE SLEEPY TIME HOURS TO YOUR LIKING.
Reimagining of Pillow’s famous mod.
Single player only for now, B42 is supported, B41 is WIP.
NOTE: This blew up a bit! First off, thank you so much, I really just made this for my own playthrough.
I’m very much an amateur with code. With the mod now going from a dozen or so (shoutout S4L & Marshmallow) to nearly 2000, I will need to be way more careful with pushes going forward.
For now, here’s a mostly-reliable 3.0 Build that I’ll be updating more carefully/slowly in the future.
NEW: Improved Zombie detection based on sounds, player stealth level, sneaking/walking/running.
In general Nests are going to be far more reactive and less predictable.
Yes, this is another feature I’ve rushed in simply because I wanted it for my own playthrough.
The Mod:
Player constructions & barricades help prevent spawn – each room has 50 random tiles scanned for constructions/barricades. To ensure safety, build one of these in each unique room (rooms smaller than 6 tiles do not host spawns)
I personally advise DISABLING the Sandbox setting for “Credit” if playing low-pop and/or no respawn. It’s to ensure plenty of nests for people looking for action.
1. Daytime (05:30): Zombies are “banked”, and then “injected” into buildings out of player sight. Prioritises commercial buildings, similar to B42 population spreads.
2. Nighttime (21:30): Zombies attempt to pathfind outdoors. Prioritises roads.
3. Following morning: Zombies active/seen during night are not “banked”, you can see them looking for interior cells.
4. Daytime hibernation: Zombies can and will take notice of you depending on speed, sneak, noise, etc – they are much more dangerous and aware than in 3.0.
FAQ:
– Mod does not alter vanilla spawn mechanics
– Developed for Single Player B42
– “Credit” system affords prioritised buildings (Commercial, Residential if no Nest nearby) a variable amount (depends on pop settings) in order to ensure Nests are formed even in instances where player has no banked zombies and walks into a high-pop nest building. Avoid if seeking realism, low pop/no respawn runs – this is an action-focused setting.
Thank you for checking out my mod!
Workshop ID: 3665787851
Mod ID: FearTheSunReAnimated