Primitive Workbenches (Continued)

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Author: Zaljerem

Last revision: 25 Jun at 23:27 UTC

File size: 8.44 MB

On Steam Workshop

Description:

Original mod by Velcroboy333
https://steamcommunity.com/sharedfiles/filedetails/?id=2327252470
If the original author requests it, I will remove this update.

Retexture by Phaneron
https://steamcommunity.com/sharedfiles/filedetails/?id=3038407835

Compatibility report:

Pending:

[LTS] Ammunition – determine which
Apini Playable Race, Continued! – fix
Ceramics (Continued) – test
Ceramics VEF (1.6 Fork) – test
Colony Manager Fork – test
Colony Manager Redux – does it have a manager station?
Door Mat – fix
Doormats – fix
Expanded Materials – Masonry – check if replacement for Expanded Materials – Stones and Mortars
GloomyFurniture – which one, test
Outland – Core – rework for new processor
Project RimFactory Revived – test
Project RimFactory – Materials – test
Taki’s Random Stuff (Continued) – test

Tested:

Alpha Bees
Adaptive Primitive Storage
Arrow Please (Continued)
Children, school and learning
Comigo’s Adequate Cooking Continued
Comigo’s Nutrition (Continued)
Dead Goat’s Weapon Pack(continued)
Deer Extension
Early Times (Continued)
El’s Tribal Water
Emporium (Continued)
Fantasy Goblins Updated
Fertile Fields 1.6
Insulation (Continued)
Ivory and Jade Carving (Continued)
Medieval Madness: Tools of the Trade
Medieval Overhaul
Medieval Times (Continued)
Megafauna
Melee Please (Continued)
More Melee Weapons!
Ninja Package (Continued)
Playable Savage Tribe (Continued)
Psychology (unofficial) v1.1-1.6
Rational Romance 2 (Continued)
Rim of Madness – Bones
Rim of Madness – Bones Unofficial Fix
Tribal Essentials Reborn
Tribal Warrior Set!
UN-Colony Vanilla (Continued)
UN-Furniture (Continued)
Uncompromising Tribal Faction
Vanilla Factions Expanded – Classical
Vanilla Furniture Expanded
Vanilla Furniture Expanded – Art
Vanilla Weapons Expanded – Tribal
VGP Garden Fabrics
VGP Garden Fabrics Simplified

Not updated:

[JPT] Human Resources – 1.5
[O21] Dragons Not Included
Age Matters 2.0 [1.2] – 1.2
Anesthetic Blowgun MOD – 1.4
Argón’s Tribal Medicine – 1.4
Babies and Children – 1.3
Ceramics Crafting – 1.4
Children and Pregnancy – 1.2
Expanded Materials – Stones and Mortars – 1.4
Haydress – 1.4
Materials+ – ?
ReviveTheShiv – 1.1
Rimcense: Neolithic Soothe – 1.4
RimCookie – Aesthetic Materials – ?
Thinking Spot – 1.2
Tribal Crib – 1.5
Vanilla Factions Expanded – Vikings – 1.5

Original mod notes (1.5):

An overhauled Primitive Rimworld
Adds neolithic age production benches and resources.
NOTE: For optimal compatibility, place near the bottom of the modlist.

New Workbenches Include:
Research Spot
Research Table
Primitive Crafting Table
Stone Butcher Table
Stone Kiln
Primitive Tailoring Table
Primitive Loom
Stone-cutting Spot
Masonry Table
Herbalist and Spirit Making Table
Melee Weapon Bench
Ranged Weapon Bench
Primitive Styling Station (Ideology)
Primitive Tool Table-Speeds up work
Primitive Tablet Table-Speeds up research
Hay and Leather Beds
Hay walls
Waste Disposal-Stone Pot and Woven Basket
Primitive Metallurgy Station

Gameplay Changes:
Medieval technology and up is locked behind primitive research. You will start with only the Primitive Research Spot.

Stone-cutting spot has been added for attaining flint and stone blocks early game.

Flint is a new resource that will be needed for neolithic weapons and tools Additionally, campfires require 2 pieces of flint to build. If you don’t like this change, you can use this patch to revert back to vanilla recipe. All scenarios are patched to give some flint and limestone on new maps.

Flint can be processed from limestone or bought from traders. (Stones from mods: Obsidian and Rose Quartz will also yield flint) Note: Starting on a map with no limestone will be extra challenging. If that is not a challenge you enjoy, I have made a patch here so you can craft flint from any stone type.

Haycloth can be made from hay for a new textile.

Adobe bricks can be made and fired in the Primitive Kiln.

Pottery and other art can be made in the kiln.

Totems for meditation and beauty can be constructed. There are Forest Animal, Rim Creature, Insect, and Bone* versions.
*When RoM-Bones, Medieval Overhaul, or [O21] Outland – Core are loaded.

Extract teeth from carnivores for crafting special weapons.

Neolithic weapons.-Primitive Spear, Sharpened Stick, Flint Knife, Atlatl, Boomerang, and Throwing Rocks.

New!
-Thrumbo Chopper⁵, Rabbit Stick, Tooth Club, Tooth Axe, Fang Club³, Sugliin⁴/⁵, Bone Spear¹, Bamboo Spear², and Bamboo-Bone Spear¹/².
¹When RoM-Bones, Medieval Overhaul, or [O21] Outland – Core is loaded.
²When VGP Vegetable Garden is loaded.
³When Magafauna is loaded will use Smilodon Fangs. Otherwise will default to Carnivore Teeth.
⁴When either VFE-Vikings(Lothurr Antler) or Deer Extension(Caribou Antler) is loaded.
⁵Recommended to use Enable Oversized Weapons for bigger draw size.

LOTS of mod compatibility and integration
For Vanilla Factions Expanded – Tribals see: Progression – Core

Texture Credits:
Mrofa, Kasmex, sTiKyt, and Hydromancerx

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Primitive Core (Continued)Steam Workshop