Mod Options
Works with game version: 1.13.387
Allows user to change settings via the in-game Options menu.
Should automatically expose keybinds for all mods, not just mine, in the existing Controls section at the bottom unless the mod author is doing something different.
Modifier keys won’t work properly if the mod author doesn’t consume the input event. The event will propagate to the unmodified key press as well if it’s not consumed. This is a mod specific issue, I have no control over this.
Sliders’ number text can be edited/set directly if the slider is being finicky.
The only other mod that should conflict with this is YAML. Leave the default load order and it will work. Otherwise, make sure the defaultLoadOrder key in the Mod Options mod.json is a higher number like 42 and YAML is lower like 5. A higher number means the conflicted file is loaded last and is the one actually used in game.
Options get stored in:
%LocalAppData%MW5MercsSavedConfigWindowsNoEditorGame.ini
Keybinds are in:
%LocalAppData%MW5MercsSavedConfigWindowsNoEditorinput.ini
To set keybinds manually the keybind name and keycode have to be exactly correct. Use existing keybinds as an example.
Works with my other mods on Nexus:
Advanced/Simple Zoom
Restore Traits
Repair Bays
Drop Fees
Heads-Up Display
ECM Towers
Purchase Salvage
Co-op Ping
Mech Delivery
Leopard Colors
There’s a "guide" for other mod authors that would want to use this to expose options on Nexus: https://www.nexusmods.com/mechwarrior5mercenaries/mods/537
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