BlueArchive: Cat Pack

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Author: Kamome

Last revision: 30 Sep, 2025 at 13:52 UTC

File size: 50.07 MB

On Steam Workshop

Description:

Companion Music Pack: https://steamcommunity.com/sharedfiles/filedetails/?id=3532301473
Enhanced Pack:https://steamcommunity.com/sharedfiles/filedetails/?id=3551895669
Translation From Deepseek

Added a Leader Pack for Blue Archive.

It’s my first Leader Pack. Not sure about the balance yet. It includes fewer leaders for now, but I’ll add more in the future probably.


A leader pack for the mobile game Blue Archive, containing 1 civilization and 1 leader (Kyoyama Kazusa)


Civilization: Our Teacher’s Cats

Civilization Trait
Sensei’s Cats
Cities gain +0.6 Science and +0.6 Culture per Population.
Holy Sites gain standard adjacency bonuses from Coasts/Lakes.


Leader:Kyoyama Kazusa

Leader Trait
Cathy Pruggle
Units gain +7 Combat Strength and +2 Movement for 15 turns after being declared war on.
「Ordinary」Dessert Consumption
Cities gain +8% Productivity and +8% Gold after constructing a Dessert Market.
These effects are doubled when Holy Sites are adjacent to Commercial Hubs.


Unique Building
​​Dessert Market​​

Kasumi Anayama’s unique building, replacing the Market. Lower cost.
+5 Gold, +3 Productivity, +2 Housing, +2 Citizen Slots, and +2 Great Merchant Points per turn.

Unique Unit
​​「Sugar Rush」​​

A Civilian Unit with the same functions as a Builder, able to climb cliffs and ignore terrain movement costs.
Can construct Band Cafés.
Has 2 Labor but requires less Productivity to maintain.

Unique ImprovementThough the model and name don’t quite match yet
​​Band Café​​

Unlocked via the Technology – Currency (Classical). Must be built on Plains, Grasslands, Tundras, or Deserts (including Floodplains). Cannot be adjacent to another Band Café. Must be constructed by a 「Sugar Rush」 unit.

+2 Gold, +3 Productivity, +2 Faith per turn.

After researching Civic – Mercantilism (Renaissance): +1 Gold per turn.
After researching Civic – Opera and Ballet (Industrial): +1 Culture per turn.
After researching Technology – Education (Medieval): +1 Science per turn.
After researching Technology – Part Standardization (Modern): +1 Gold, +1 Productivity, +2 Faith per turn, and provides Tourism equal to its Faith output.

The Cultural bonus from this improvement does not contribute to Tourism.

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