Path of Ascendance

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Author: Lexiconartist

Last revision: 25 Jun at 04:25 UTC

File size: 9.09 MB

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Description:

A campaign centered on combat and exploration designed with Dungeon Maker Pro, enabling mixed assets and oversized maps.

< Technical Information >

This campaign was created utilizing Dungeon Maker Pro via Unfinished Business. This allows for oversized maps as well as mixed assets. To play you must go into Unfinished Business > Gameplay > Dungeon Maker then to advanced settings. Click on ENABLE DUNGEON MAKER PRO. The game must then be restarted.
It may not be necessary but also enable UNLOCK MONSTER SELECTION as well as ADD MODDED ITEMS TO EDITOR.

< Campaign Information >

Party composition: Start at level 1 or 2, and end between 12-16. Much of the exploration is optional. The campaign is balanced for a six-person party. It can be completed with less than six for a greater challenge. A lock picker/trap disarmer is mandatory. There are few skill checks outside of combat.

Commerce: There are vendors, but they mostly serve as a way to fill in the gaps of what you don’t find via exploration, with some exceptions.
Crafting: As the world map is not utilized crafting is not central due to the overlong crafting times. It’s mostly relegated to arrows, bolts and potions.

Bugs: Acting as the pirate ship for a large campaign using DM Pro, I came across many bugs. I was able to squash most of them. One I was not able to squash is that certain maps revert to an undiscovered state when exiting and returning. Meaning they "black out" again and travel and check points must be rediscovered. Fortunately, this does not affect defeated enemies, loot, open chests doors etc. Only the map itself. There are three first half maps that have this bug.