forged in fire
update 1.1 for forged in fire:
bugs: added tier 2 nest
bugs: added tier 3 nest (max 1 on map)
bugs: added spider small unit (land)
bugs: added spider big (land)
bugs: tweaked ai priorities
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new faction: US space force
lore: us space force has started colonizing new planets. due to limit supply they have to fight using primitive technology from 1900 till they can fix supply issues and fight using more modern technologies.
US: added following units:
-engineer unit: can build
-soldier unit: basic soldier
-rocketer unit: basic soldier with strong attack
-sniper unit: basic soldier with long attack range
US: added following armored units:
-mark7 (ww1)
-ft renault (ww1)
-turtle tank (ww2 superheavy)
-m60 (cold war)
-m1a1 abrams (modern era)
-futuristic abrams (futuristic era)
US: added following flying units:
-ww1 plane (ww1)
-p-51 mustang (ww2)
-b17 bomber (ww2)
-F-4 Phantom II (cold war)
-Republic F-105 Thunderchief (cold war)
-B-52 Stratofortress (cold war)
-F-35 Lightning II (modern era)
-A-10 Thunderbolt II (modern era)
-Northrop B-2 (modern era)
US naval: no navy yet :{
update 1.2 plans:
-US space force naval force addition
-US support units addition (helicopters, armored cars, artillery)
-balance changes
-expanding bugs faction
if you have feedback or suggestiong feel free to leave a comment.
my very first mod. i dont really have a goal what to achive with it except for adding random factions and units. IMPORTANT!!!! mod does NOT replace command center. YOU HAVE TO SELECT FACTION PICKER IN STARTING UNITS MENU!!! if you do not game will play normaly with only command center faction.