MOCX Interrogation
Overview
MOCX Interrogation adds a new function to the Guerrilla Tactics School for captured MOCX operatives.
Captured MOCX operatives are not recruited immediately. They are placed into an interrogation pool, handled from the Guerrilla Tactics School, and must be interrogated before you decide whether to recruit them or assign them to labor.
Features
- Adds a MOCX Interrogation function to the Guerrilla Tactics School screen.
- Captured MOCX operatives require interrogation before recruitment.
- Interrogations run as strategy projects and appear on the strategy timeline.
- Completed captives can be recruited as soldiers or assigned to labor.
- Labor assigned operatives generate supplies on supply drops/monthly supply payout, with an income popup after the payout is processed.
- Adds a second interrogation cell upgrade to the Guerrilla Tactics School.
- Supports Mod Config Menu settings for interrogation time, labor income, second cell cost, MOCX bleedout chance.
Requirements
Support
- [WotC] Mod Config Menu
- Musashis RPG Overhaul
- MOCX Class: Phantom – Reaper conversion support.
- MOCX Class: Zealot – Templar conversion support.
- MOCX as EXALT 1.5 – displayed terminology support.
- MOCX are SCUM – displayed terminology support.
Author’s Note
This is my first XCOM 2: War of the Chosen mod. Thank you for your understanding.
Download
X2WOTCCommunityHighlander v1.31.0 — Steam Workshop
[WotC] The MOCX Initiative — Steam Workshop
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X2WOTCCommunityHighlander v1.31.0 — Steam Workshop
[WotC] The MOCX Initiative — Steam Workshop
