Bomberman

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Author: Tanith[FR]

Last revision: 2 Jul at 18:15 UTC

File size: 452.8 KB

On Steam Workshop

Description:

Bomberto doesn’t aim: he drops fuse bombs as he fights and lets the blast do the talking. A positioning-and-area character for players who’d rather blanket the field in fire than line up shots.

The mad market. Saddled with a brutal −75 % damage, Bomberto makes up for it with explosions. His shop is retuned: Bombs, the Explosive weapon set, and high-knockback melee weapons (Hammer, Hand, Spiky Shield, Torch, Wrench…). No precision guns here — you bonk and you blow things up.

His unique edges:

+5 % explosion size per point of Elemental
+5 % explosion damage per point of Engineering
These bonuses are global — they also boost the explosive weapons you buy.
The Bomb weapon.

Plants itself whenever the cooldown is ready (no targeting).
Blows up after a short fuse, then sets enemies on fire (burning that scales by tier).
Scaling: 100 % Engineering + 150 % Elemental.
Attack speed shortens the fuse: the faster you attack, the more bombs you drop and the sooner they go off — up to a rolling carpet of fire.
You always start with a Bomb, plus one starting weapon of your choice (picking a second Bomb is a perfectly good plan).
How to play:

Stack Elemental and Engineering: one widens the blast, the other hits harder — and burning rides on Elemental.
Crank attack speed to make the bomb carpet denser and faster.
Position so bombs land inside enemy packs; let the fuse and the burn finish the job.
⚠️ One last tip: keep an eye on your own bombs. Not all of them share quite the same temperament… 😈