Dynamic Reforms!
Reforms increases in costs based on "tier".
Dragon reforms puts research on 7 turn cooldown.
But early reforms only puts research on 2 or 3 turn cooldowns.
This makes it very easy to grab early reforms, but go deeper into the tree and you’ll have wait longer on picking the next reforms!
"Selling of titles" reform (yellow) puts the cooldown to 999, so be warned! this is to prevent the infamous bug where the game cannot be continued because you researched it all.
All in all the real time it takes to research everything averages "reform every 4th turn". So its quicker than vanilla, even if late reforms takes longer.