[DrGBase] [SEF] EXPEREMENTAL NPC’s for OM/TD Gameplay (SANDBOX!)

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Author: _N1ghTerr_

Last revision: 30 Nov, 2025 at 17:36 UTC

File size: 147.81 KB

On Steam Workshop

Description:

This addon adds experimental NPCs as survivors and killers(so far only survivors)
to the Outcome Memories game. Its just try my abilities for create npcs code.

==================================================== READ THIS
To fight the survivors, spawn them up, pick up a special tool that allows you to hit all entities for 1 unit of health(NPC hating tool). Repeat those blows 4-5 times, then take the killer you need and you can run away.

This cycle should be carried out with those survivors whom you want to incite yourself (so that they run away, and not perceive you as an ally).

This is the only way this system works so far.

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Console commands for the addon:
"exenpc_healall"
— Restores health to all entities. Caution! If the health was above the maximum, it will drop to the one that is set to the maximum value.

"exenpc_NAMESURVIVOR_startlms"
— This command simply activates the last person mode (And it does not need to be entered to reset the lms, just enter it not as above).

Examples:
exenpc_blaze_startlms
exenpc_shadow_startlms
Etc.

It should also be noted that the DrGbase system is used, so bots are sometimes dumb in mansions. recommendations:
1. If the bot runs into a corner or runs to a dead end where it will be 100% stuck, either try to get ahead of it and direct it to another place (it ALWAYS runs in the opposite direction from you), orenable ignore player flags for 2 seconds so that it can get rid of your pursuit and get away from there, or drag it with a physical gun.
2. Sometimes bots can get stuck in the ceiling between several brushes (they won’t get stuck on an empty ceiling). Try to avoid bottlenecks.
3. Sometimes bots can run back and forth on 1 line, trying to get to their spawn point. In this case, either let them achieve their goal, or pursue them further, this may knock down their goal and they will start running away from you.

Below is a list of characters, as well as some notes to them.

1. Tails — Like Eggman, he is built so that he will always hit you with his cannon, even if you hide, and there will be no effects from this. Also, his flight, instead of keeping him above the ground, accelerates his movement on the ground (because of his tails, he can not only fly, but also accelerate)
2. Knuckles
3. Eggman — Like Tails, his shooting mechanics are poorly done. Also, his double jump just gives him a little acceleration with effect.
4. Amy– The effect of the "Moon" (Fog) and "World" (wall-hack) maps does not affect it in any way, because it cannot be done for AI.
5. Cream — There is no flight and the treatment was combined from OM and TD together.
6. Shadow — Has abilities like the Shadow from TD 1.1
7. Rouge
8. Metal sonic — His ability to help is limited by his AI, sometimes he’s stupid.
9. Blaze — Her tornado ability is sometimes activated uselessly by the AI powers of the character. She also doesn’t need energy for her abilities (although there is an equivalent for a couple)
10. Silver — Has a mixed set of TD and OM abilities. He doesn’t have any balls, but his delay in attacking makes it feel good. Sometimes it’s as silly as Knuckles and Metal.
11. Sonic — is an analog of Blaze, but has a different ability. Sometimes it can be stupid, I had to cut off his escape to the spawn point, because it broke his whole AI.

1. 2011x — He have full complect abilities and have level system.
2. Kolossos — Have only block and hits.
3. Tails doll — Only hits. Just added for collection.

You can download gamemode of sonic exe OM:
https://steamcommunity.com/sharedfiles/filedetails/?id=3620046450

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