[PILL PACK] Kolossos

- Idle, Walk & Run animations
- Custom Coded Abilities
- Custom HUD
- Custom Visual Effects
- Almost 1:1 Mechanics from Outcome Memories
Tap to lunge. Hold to charge.
Kolossos winds up a devastating melee blow. Tap the attack button for a quick forward lunge, a short-range burst that launches you into enemies and deals damage to anyone caught in the impact radius. Hold the button for a fully charged strike: Kolossos locks into a longer wind-up and then blasts forward at extreme speed with a wider hitbox, a massive damage force, and a glowing red trail burning behind him. Both versions trigger a flash halo on impact and briefly stagger nearby enemies.
See through walls. Know where they are.
Kolossos hones his senses, whispers help Kolossos locate enemies, highlighting all living enemies on screen with a glowing red crosshair drawn over their positions, even through walls. The screen bleeds red and desaturates, making enemies unmistakable. The effect lasts 6 seconds and fades in and out smoothly. Has a 6 second cooldown after use.
Nothing stops the momentum.
Kolossos enters a brief stance then launches into a full-speed charge. While charging, he impales enemies he runs through, pinning them to him and dragging them along. If he crashes into a wall while carrying victims, they get slammed into the surface for extra damage and a brief stun. Crashing without impaled targets punishes Kolossos instead, slowing him down temporarily. The charge lasts up to 5 seconds before naturally ending. The camera shifts dynamically during the dash. Has a 22 second cooldown.
Close range. Personal.
Kolossos reaches out and seizes a target directly in front of him. The victim is locked in place while Kolossos tears into them with 3 rapid slashes, dealing damage each hit and triggering blood particle effects on every strike. After the sequence finishes, the target is ragdolled and flung, flying across the map with the distance traveled converting into bonus fall damage on landing. Has a 6 second cooldown.
Absorb it. Return it.
Kolossos raises his guard, entering a block stance that completely negates all incoming damage for up to 3.5 seconds. The moment an attack lands, Kolossos automatically retaliates based on range:
- Short range — A melee riposte: Kolossos lunges forward and freezes every enemy caught in the blast for 2 seconds.
- Long range — Return To Sender: Kolossos hurls a massive red projectile directly at the attacker, dealing heavy damage on contact.
Blocking without getting hit carries a 27 second cooldown. Successfully blocking and retaliating reduces it to 15 seconds.
Walls are not obstacles. They are tools.
Kolossos can kick off any vertical surface to launch himself upward and forward. Simply press jump while near a wall, Kolossos automatically detects the surface, pushes off it, and vaults into the air. Works on any wall in any direction. Has a short 0.5 second per-wall cooldown to prevent spamming, but can be chained across multiple walls freely.
- OG Game/Materials/Sounds/Models — Outcome Memories, made by 1sobbe
- Abilities & Code — Dylansonfire
- Model — Emarld
- Pill Icon — Blastnit
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