Teal Elvis npc + playermodel
THE MII MODEL TEXTURE IS NOT MADE BY ME, ITS ALL BY CMC and NINTENDO YEA…
so i’m a gmod developer and i made a mod that adds Teal Elvis to the game.
teal Elvis (good) / teal elvis (good + strong)
teal Elvis (EVIL) / teal elvis (EVIL + strong)
Teal Elvis Rhobed (flies, and has broken collision, dunno how 2 fix tho, so its gonna stay like that.)
Teal Elvis scientist (hl:source required for that!)
Teal Elvis playermodel (broken)
the strong versions of the NPCs run faster and attack faster, they also deal more damage because they have a stunstick
(set weapon override on "default" so they have the right weapons, cuz other weapons dont really look correct on the model..)
i made this mod just to test if i could make a complex QC file with a bunch of stuff. i added step sounds on walking
(i wanted it to be bounce sounds but you could hear it from everywhere so i scrapped that.)
and i added ACT stuff so the npcs know when to use the animation, i also added events
(for example: the attacking animation has a event to make the npc know when to hurt the target.)
you can say, im pretty good at qc :steamhappy: (LIE)
NO AI USED IN THIS MOD!
tahhhgs: callmecarson, cmc, teal, teal elvis, tomodatchi life, creepy
