Flesh Rework

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Author: Chogex

Last revision: 29 Apr, 2018 at 22:08 UTC

File size: 5.29 MB

On Steam Workshop

Description:
Description

Here is the All in one version

The boss fights in DD are simple, where each boss has a gimmick that they fight with. My goal is to make the fights have something more to them than just one gimmick & high hp, so that they take more strategy to defeat. They will be more difficult, but yield better rewards, including new trophy trinkets dropped by the apprentice and veteran versions of the boss.

Each of Flesh’s parts has new skills they can use. Most of them are deadlier versions of older skills which they’ll use below 50% HP.
AoE you say? Good luck with that. Each part of Flesh triggers effects when you hit them, including small combat long buffs, stealth, damage block, clear and blight.
Bleeds and blights are still very strong against flesh, though it has gained a couple ways to deal with them. Moving them all to a single part while also decreasing damage taken or by flinging the dots back at you!
A few special Actor DoTs have also been added to the fight; in this case they’re used to inflict a more severe bleed and a better heal over time.

Details

Flesh has a different buff permanently in each rank:
Rank 1: +20% Bleed Chance
Rank 2: +10% PROT
Rank 3: +25% Healing Done
Rank 4: +20% Blight Chance

Head Form

33% chance to cure itself when hit
Gains +5% DMG and loses 5% PROT permanently when hit
Arterial Strike

  • 2-4/4-7/6-12 DMG
  • 2/6/7% chance to crit
  • Targets 2 random heroes
  • Only used above 50% HP
  • 100/120/140% chance to inflict 2/3/4 Bleed
  • 80% chance to inflict "Artery Rip"

Artery Rip:

  • Checks happen after every attack the hero makes
  • 25% chance to get removed on the first 3 checks; if not removed on a check, progression effects trigger
  • 100% chance to get removed on the 4th check

1st Check:
– 100/120/140% chance for 1/2/3 Bleed if removed
Otherwise:
– 100/120/140% chance to debuff -25% bleed resistance
– 1/2/3 Health Damage and Artery Rip progresses to the next check (which triggers on the next attack)
2nd Check:
– 100/120/140% chance for 1/2/3 Bleed and 1/2/3 Health Damage if removed
Otherwise:
– 100/120/140% chance to debuff -25% bleed resistance
– 100/120/140% chance to debuff +5% crits received chance
– 1/2/3 Health Damage and Artery Rip progresses to the next check
3rd Check:
– 100/120/140% chance for 2/3/4 Bleed and 1/2/3 Health Damage if removed
Otherwise:
– 100/120/140% chance to debuff -25% bleed resistance
– 100/120/140% chance to debuff +5% crits received chance
– 1/2/3 Health Damage and Artery Rip progresses to the next check
4th Check
– 100/120/140% chance for 3/4/5 Bleed
– 1/2/3 Health Damage
– Debuffs Removed
Artery Rip ends

Violent Maws of Life

  • Targets one hero
  • Only used below 50% HP
  • 8-14/10-17/14-26 damage
  • 4/8/9% chance to crit
  • 100/120/140% chance for 2/3/4 Bleed
  • Debuffs itself for -30% DMG and -10 ACC

Bone Form

33% chance to gain a health block when hit
Gains +3 DODGE permanently when hit
Bone Thwack

  • Only used below 50% HP
  • Targets 2 random heroes
  • 2-4/3-5/4-8 damage
  • 1% chance to crit
  • 100/120/140% chance to Stun

Absorb

  • Transfers bleeds and blights from allies to itself
  • -50% Damage Received for 2 turns

Protective Marrow

  • Targets the Heart
  • Guards for 2 turns
  • Permanently buffs 1/2/3 Speed and debuffs -5% PROT

Heart Form

33% to gain stealth when hit
Gains +7.5% Healing Received permanently when hit
4 new skills which are used depending on which forms are present.
Each skill heals 2-4/3-5/3-6 HP and applies permanent buffs to the target.
Rejuvenate

  • Targets the Head
  • +10% Bleed skill chance and +5 ACC

Amplify Fetor

  • Targets the Butt
  • +10% Blight skill chance and +10% DMG

Mend Fractures

  • Targets the Bone
  • +10% Stun skill chance and -3% crits received chance

Miracle Restoration
Applies a heal to the target that occasionally heals it and sometimes buffs it.
Buffs: +5/10% Healing Received | +5/10 DODGE

Butt Form

100/120/140% chance to blight the hero that targets it for 1 damage
33% chance to roll another 100/120/140% blight for 1/2/3 damage
Gains +3 ACC permanently when hit.
Sweeping Invasion

  • 1-2/2-3/4-6 damage
  • Targets all heroes
  • 100/120/140% chance to blight for 2/3/4 damage
  • Only used below 50% HP

Infectous Latch

  • 5-9/6-12/9-19 damage
  • 6/11/12% chance to crit
  • Targets one hero
  • Transfers Bleed & Blight to the hero

Trinkets

Regenerative Flesh
+66% Healing Received
-10 Max HP (Flat)
Hero is permanently marked

Rigid Spine
+25% DMG vs Stunned
+5% CRT vs Stunned
+15% Armor Piercing vs Stunned
-2 SPD
-15% Max HP
-10 DODGE above 50% HP

This is probably the hardest out of the boss reworks that I’ve made.
Thank you for checking my mod out! This is the final boss out of the eight base game bosses that I’ve reworked, so make sure to check those out as well! I’ll be making an all-in-one mod soon with some revisions to all of the reworks that I’ve made so far, including standardized loot for each of the bosses!

Let your voice be heard! I read every comment left here and respond to any worries/suggestions you may have.