CalFree in Chains
The California Free State has fallen. Only the People’s University and a handful of allies dare to challenge General Saito’s tyrannical reign, but how can so few hope to stand against the brutal power of the Protectorate and its megacorp backers?
Welcome back for one final run in the San Francisco Bay Area Sprawl! This campaign picks up shortly after the end of The Caldecott Caper.
I strongly recommend downloading the Shadowrun Music Replacer, a standalone utility that updates the Hong Kong music. You’ll need to do this from a full Web browser, not the Steam one.
Quick download for Windows: Google[drive.google.com] or Nexus Mods[www.nexusmods.com]
Quick download for Mac: Google[drive.google.com] or Nexus Mods[www.nexusmods.com]
Music FAQ / More info / where’s Linux?
This campaign is complete, and most players have been able to play from start to finish without encountering major bugs. If you run into any issues, just pop them into the bug thread so I can fix them!
See the FAQ for more information, tips, and hints.
Please be considerate of your fellow players and use spoiler tags when discussing plot. You can mark spoilers like this:
Last but not least, if you like CalFree in Chains, please tell someone else about it! I have a Decking of 4 but a Charisma of 1, so I could use some more runners to help get the word out in Shadowland. Giving a thumbs up also makes the campaign more visible in Steam, which helps other players find it. Thanks in advance!