GNT AI Revive

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Author: Gunter Severloh

Last revision: 3 Jul at 00:32 UTC

File size: 29.16 KB

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Description:
GNT AI Revive

GNT AI Revive is an Arma 3 revive and healing mod that allows AI squadmates to revive and heal the player, other AI units, and wounded squad members during a mission.

The mod is designed for players who want better squad survivability without needing to rely only on the player to keep everyone alive. If you go down, an AI medic or available squadmate can come to revive you. If a friendly AI goes down, the player or another AI can revive them. If you or your squadmates are wounded but not fully incapacitated, AI can also come and heal you.

Currently Singleplayer only!

The mod currently only works in singeplayer scenarios/editor, mp dedicated will not
work nor will respawn, its not coded for it. This is just the first version of the mod
and multiplayer compatibility will come in the next version.

Features
  • Player can be revived by an AI medic.
  • Player can be revived by another friendly AI squadmate if no medic is available.
  • Player can revive downed friendly AI.
  • Friendly AI can revive other downed friendly AI.
  • AI medics are prioritized for revive and healing tasks.
  • Non-medic AI can still help if no medic is available.
  • AI can heal the player when wounded but not fully downed.
  • AI can heal wounded friendly AI.
  • Downed units enter an incapacitated state instead of dying instantly.
  • Configurable bleedout timer.
  • Configurable revive time.
  • Configurable AI rescue timeout.
  • Configurable AI revive distance.
  • Configurable AI healing options.
  • Configurable wounded-healing damage threshold.
  • Optional First Aid Kit requirement for player revives.
  • Optional First Aid Kit requirement for AI revives.
  • First Aid Kits can be consumed on revive.
  • Medikits can allow repeated revives without being consumed.
  • Self-revive support with animation.
  • Prevents multiple AI from reviving the same unit at the same time.
  • Prevents downed units from being selected as revivers.
  • AI attempts to return to formation after revive or healing.
  • Designed for squad-based singleplayer and editor missions.
  • Works automatically when the mod is loaded.
  • No mission script setup required.
  • CBA Addon Options support for in-game configuration.

Script version

https://drive.google.com/file/d/195KeUBpDqoUhFQFKshUKtH9vjRWow_em/view?usp=sharing

CBA Addon Options

This mod uses CBA_A3 so many settings can be adjusted in-game.
You can find the settings here:

Options > Addon Options > GNT AI Revive

Settings include:

  • Enable or disable the revive system.
  • Bleedout time.
  • Revive time.
  • Down damage limit.
  • Damage while downed.
  • AI rescue timeout.
  • AI revive distance.
  • AI wounded-healing options.
  • AI heal player.
  • AI heal AI.
  • Medic-only healing option.
  • Healing time.
  • Healing distance.
  • First Aid Kit consumption.
  • Debug mode.

Medic Priority

The mod checks for the unit medic trait:

_unit getUnitTrait "medic"

AI with the medic trait will be selected first for revive and healing tasks. If no medic is available, another friendly squadmate can still help depending on the settings.

Recommended Use

This mod is best used for:

  • Singleplayer missions.
  • Editor-created scenarios.
  • Player led AI squads.
  • Recruitable AI squad systems.
  • Small squad based missions.
  • Tactical missions where squad survival matters.

Important Notes

This mod is currently designed mainly for singleplayer/editor mission use.

Dedicated server multiplayer and full respawn-based multiplayer support are not the main focus of this version. Hosted or LAN use may work in simple setups, but full multiplayer support would require additional locality and respawn handling.

Avoid running this together with other revive systems unless you know they are compatible.

Credits

6komodo6 – for the idea to make the script into a mod.

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CBA_A3Steam Workshop